1.

Record Nr.

UNINA9910778827303321

Titolo

Perspectives on Barry Hannah [[electronic resource] /] / edited by Martyn Bone

Pubbl/distr/stampa

Jackson, : University Press of Mississippi, 2007

ISBN

1-283-38204-0

9786613382047

1-60473-505-8

Edizione

[1st ed.]

Descrizione fisica

1 online resource (217 p.)

Altri autori (Persone)

BoneMartyn <1974->

Disciplina

813/.54

Soggetti

Experimental fiction, American - History and criticism

Postmodernism (Literature) - United States

Heroes in literature

Masculinity in literature

Southern States In literature

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

The cultural value of metafiction : Geronimo Rex and High lonesome / Kenneth Millard -- Off with their heads! : Nightwatchmen, campus novels, and the problem of representation / Richard E. Lee -- Heroism and the changing face of American manhood in Barry Hannah's fiction / Thomas ℗Ærvold Bjerre -- The shade of Faulkner's horse : cavalier heroism and archetypal immortality in Barry Hannah's postmodern South / James B. Potts III -- Neo-Confederate narrative and postsouthern parody : Hannah and Faulkner / Martyn Bone -- Accountability, community, and redemption in Hey Jack! and Boomerang / Matthew Shipe -- "Peeping toms on history" : Never die as postmodern western / Mark S. Graybill -- Southern and western Native Americans in Barry Hannah's fiction / Melanie R. Benson -- Orphans all : reality homesickness in Yonder stands your orphan / Scott Romine -- Interview with Barry Hannah / Daniel E. Williams.

Sommario/riassunto

Perspectives on Barry Hannah is a collection of essays devoted to the work of the award-winning fiction writer Barry Hannah. The anthology features a broad range of critical approaches and covers the span of



Hannah's career from Geronimo Rex (1972) to Yonder Stands Your Orphan (2001). The book also includes a previously unpublished interview with Hannah. The ten essays cover all of Hannah's thirteen published books. The contributors give fresh perspectives on Hannah's classic works (Airships and Ray), provide illuminating readings of important fiction that has received less critical attention

2.

Record Nr.

UNINA9910139144603321

Titolo

2009 VIII Brazilian Symposium on Digital Games and Entertainment

Pubbl/distr/stampa

[Place of publication not identified], : IEEE, 2009

ISBN

9781424460113

1424460115

Descrizione fisica

1 online resource

Disciplina

790.20285

Soggetti

Entertainment computing

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Sommario/riassunto

MMOGs (massively multiplayer online games) are applications that require high bandwidth connections to work properly. This demand for bandwidth is specially critical on the servers that host the game. This happens because the typical number of simultaneous participants in this kind of game varies from a few hundreds to several tens of thousands, and the server is the one responsible for mediating the interaction between every pair of players connected to it. To deal with this problem, decentralized architectures with multiple servers have been proposed, where each server manages a region of the virtual environment of the game. Each player, then, connects only to the server that manages the region where he is playing. However, to distribute the load among the servers, it is necessary to devise an algorithm for partitioning the virtual environment. In order to readjust the load distribution during the game, this algorithm must be dynamic. Some



work has already been made in this direction, but with a geometric algorithm, more appropriate than those found in the literature, it should be possible to reduce the distribution granularity without compromising the rebalancing time, or even reducing it. In this work, we propose the use of a kd-tree for dividing the virtual environment of the game into regions, each of which being designated to one of the servers. The split coordinates of the regions are adjusted dynamically according to the distribution of avatars in the virtual environment. We compared our algorithm to some approaches found in the literature and the simulation results show that our algorithm performed better in most aspects we analyzed.