1.

Record Nr.

UNINA9910768472403321

Autore

Fang Xiaowen

Titolo

HCI in Games : 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings / / edited by Xiaowen Fang

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022

ISBN

9783031056376

9783031056369

Edizione

[1st ed. 2022.]

Descrizione fisica

1 online resource (675 pages)

Collana

Lecture Notes in Computer Science, , 1611-3349 ; ; 13334

Disciplina

794.8

004.019

Soggetti

User interfaces (Computer systems)

Human-computer interaction

Education - Data processing

Computer networks

Social sciences - Data processing

Image processing - Digital techniques

Computer vision

Application software

User Interfaces and Human Computer Interaction

Computers and Education

Computer Communication Networks

Computer Application in Social and Behavioral Sciences

Computer Imaging, Vision, Pattern Recognition and Graphics

Computer and Information Systems Applications

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

Gameplay and Game Mechanics Design -- User Experience in Games and Gamified Interactions -- Player Behavior and Games Impact -- Games in Education and Learning -- Serious Games -- Augmented and Virtual Reality Games.



Sommario/riassunto

This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.