1.

Record Nr.

UNINA9910703987703321

Autore

Dale T. Nelson (Thomas Nelson), <1845-1937, >

Titolo

Geology of the Hudson Valley between the Hoosic and the Kinderhook / / by T. Nelson Dale

Pubbl/distr/stampa

Washington, D.C. : , : Department of the Interior, United States Geological Survey, , 1904

Washington : , : Government Printing Office

Descrizione fisica

1 online resource (63 pages, III pages of plates) : illustrations, map

Collana

Geological Survey / Bulletin ; ; no. 242

Series B, Descriptive geology, 47

Soggetti

Geology - Hudson River Valley (N.Y. and N.J.)

Geology

United States Hudson River Valley

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Title from title screen (viewed June 26, 2014).

Nota di bibliografia

Includes bibliographical references and index.



2.

Record Nr.

UNINA9910973702903321

Autore

Miller Rex <1929->

Titolo

Audel machine shop basics / / Rex Miller, Mark Richard Miller

Pubbl/distr/stampa

Indianapolis, Ind., : John Wiley, 2004

ISBN

9786610352463

9781280352461

1280352469

9780764559969

0764559966

Edizione

[All new 5th ed.]

Descrizione fisica

1 online resource (338 p.)

Collana

The Audel machinist's library

Altri autori (Persone)

MillerMark R

Disciplina

621.902

Soggetti

Machine-shop practice

Machine-tools

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

Audel Machine Shop Basics All New 5th Edition; Contents; Acknowledgments; About the Authors; Introduction; Chapter 1: Benchwork; The Bench and Bench Tools; Vises; Hammers; Chisels; Flat Chisel; Hacksaws; Files; Scrapers; Summary; Review Questions; Chapter 2: Precision Measurement and Gaging; Micrometer Calipers; Vernier Micrometer Calipers; Vernier Calipers; Bevel Protractors; Dial Indicators; Gages; Effects of Temperature and Weight on Precision Tools; Electronic Caliper Depth Gages; Electronic Digital Micrometer; Summary; Review Questions; Chapter 3: Materials; Properties; Metals; Nonmetals

Tests of MaterialsSummary; Review Questions; Chapter 4: Abrasives; Structure of Abrasives; Composition of Abrasives; Use of Abrasives in Grinding Wheels; Summary; Review Questions; Chapter 5: Grinding; Manufacture of Grinding Wheels; Bond Types in Grinding Wheels; Grinding Wheel Markings; Factors Affecting Grinding Wheel Selection; Summary; Review Questions; Chapter 6: Cutting Fluids; Coolant; Lubricants; Application of Cutting Fluids; Types of Cutting Fluids; Solid Lubricants; Summary; Review Questions; Chapter 7: Cutting Tools; Action of Cutting Tools; Materials

Shapes and Uses of Cutting ToolsTerms Related to Cutting Tools;



Cutting Tool Angles; High-Speed Steel Lathe Tools; Summary; Review Questions; Chapter 8: Cutter and Tool Grinders; Importance of Tool Sharpening; Cutter and Tool Sharpening; Summary; Review Questions; Chapter 9: Drills; Drill Standards; Twist Drill Terminology; Types of Drills; Drill-Bit Point Design; Special-Purpose Drills; Socket and Sleeve; Using the Twist Drill; Speeds and Feeds; Clearance Drills; Drill Problems and Causes; Summary; Review Questions; Chapter 10: Reamers; Types of Reamers; Use and Care of Reamers; Summary

Review QuestionsChapter 11: Taps; Types of Taps; Tap Selection; Classes of Thread; Summary; Review Questions; Chapter 12: Threading Dies; Types of Dies; Use of Dies to Cut Threads; Summary; Review Questions; Chapter 13: Milling-Machine Cutters; Milling Operation; Classification of Milling Cutters; General Types of Milling Cutters; Care of Milling Cutters; Speeds and Feeds; Summary; Review Questions; Chapter 14: Milling-Machine Arbors, Collets, and Adapters; Arbors; Collets; Adapters; Summary; Review Questions; Chapter 15: Broaches and Broaching; Broaching Principle; Types of Broaches

Shapes of BroachesInternal and External Broaches; Pull or Push Broaches; Care and Sharpening of Broaches; Broaching Machines; Broaching Operations; Summary; Review Questions; Chapter 16: Electrical Safety in the Machine Shop; Power Sources; Motor Problems; Drum Switches; Safety in the Shop; Fire Extinguishers; Summary; Review Questions; Appendix: Reference Materials; Miscellaneous Useful Facts; Metric Conversions; Water Factors; Weights of Steel and Brass Bars; Index

Sommario/riassunto

Use the right tool the right wayHere, fully updated to include new machines and electronic/digital controls, is the ultimate guide to basic machine shop equipment and how to use it. Whether you're a professional machinist, an apprentice, a trade student, or a handy homeowner, this fully illustrated volume helps you define tools and use them properly and safely. It's packed with review questions for students, and loaded with answers you need on the job.Mark Richard Miller is a Professor and Chairman of the Industrial Technology Department at Texas A&M University in Kingsville, T



3.

Record Nr.

UNINA9910764293503321

Autore

Mitchell Alex

Titolo

Videogame Formalism : On Form, Aesthetic Experience and Methodology

Pubbl/distr/stampa

Amsterdam : , : Amsterdam University Press, , 2023

©2024

ISBN

1-003-70905-2

Edizione

[1st ed.]

Descrizione fisica

1 online resource (266 pages)

Collana

Games and Play Series ; ; v.10

Altri autori (Persone)

Van VughtJasper

Disciplina

794.83

Soggetti

Video games

Aesthetics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Cover -- Table of Contents --   Acknowledgements --   Preface --   1. Introduction --   2. On Videogame Form --   3. On Aesthetic Experience --   4. On Methodology --   5. Applying Formalism --   6. Conclusion --   Bibliography --   About the Authors --   Index -- List of Figures and Tables --   Table 2.1 Poetic gameplay categories and devices (taken from Mitchell et al. 2020). --   Figure 3.1: Lim (screenshot by the first author). --   Figure 3.2: Getting Over It with Bennett Foddy (screenshot by the first author). --   Figure 3.3: Screenshot of Akrasia from http://gambit.mit.edu/images/loadgame_akrasia_03.jpg, Copyright © 2012 the Massachusetts Institute of Technology (“MIT”), used by permission of the Massachusetts Institute of Technology (“MIT”). --   Figure 3.4: Shadow of the Colossus (screenshot by the first author). --   Figure 4.1: The first encounter with an NPC in Paratopic (all screenshots of Paratopic are by the first author). --   Figure 4.2: A Short Hike (all screenshots of A Short Hike are by the first author). --   Figure 4.3: Seemingly meaningless dialogue in Paratopic. --   Figure 4.4: Paratopic telling the player that there is no save feature, so the game must be completed in one sitting. --   Figure 4.5: The framing story and revelation of the reason for Claire’s trip to the island in A Short Hike. --   Figure 4.6: Exploring various additional activities in A Short Hike. --   Figure 5.1: Introductory splash screen sequence in Kentucky Route



Zero, including the fictional WEVP-TV logo (all screenshots of Kentucky Route Zero are by the first author). --   Figure 5.2: Kentucky Route Zero loading screen. --   Figure 5.3: Establishing the point-and-click conventions of the game Kentucky Route Zero in Act I, Scene I. --   Figure 5.4: Text-based interaction accessed from the map interface: “Bait Shop.” --   Figure 5.5: The camera zooming in during the Marquez Farmhouse scene.

Sommario/riassunto

This book, 'Videogame Formalism' by Alex Mitchell and Jasper van Vught, explores the formalist approach to understanding video games and play in contemporary culture. It delves into the aesthetic, cultural, and communicative aspects of games, aiming to elucidate the 'gameness' and 'playfulness' inherent in both digital and non-digital forms. The authors offer a peer-reviewed platform for scholarly discussion, drawing connections between humanities, industry, and design methodologies. The book is intended for academics, researchers, and professionals interested in game studies, providing theoretical, analytical, and historical perspectives. It highlights the importance of formalism in understanding the structure and experience of video games, and how these insights contribute to broader cultural and communicative contexts.