1.

Record Nr.

UNINA9910745597803321

Autore

Alvarez Igarzábal Federico <p>Federico Alvarez Igarzábal, TH Köln, Deutschland </p>

Titolo

Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal

Pubbl/distr/stampa

Bielefeld, : transcript Verlag, 2023

2023, c2019

ISBN

9783839447130

3839447135

Edizione

[1st ed.]

Descrizione fisica

1 online resource (233 pages)

Collana

Bild und Bit. Studien zur digitalen Medienkultur

Classificazione

AP 15963

Disciplina

794.8

Soggetti

Computer

Games

Time

Video Games

Sequencing

Space

Aesthetics

Cognitive Science

Time Perception

Media

Popular Culture

Computer Games

Media Aesthetics

Digital Media

Media Studies

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Frontmatter    1 Contents    5 Introduction    9 The State Machine and the Present Moment    33 Structuring Gametime    53 Cause, Effect, and Player-Centric Time    85 Predictive Thinking in Virtual Worlds    101 The Groundhog Day Effect    115 The Hybrid Narrator    139 The Speed of Time    159 Marshmallows and Bullets    175 Chekhov's BFG    191



Conclusion    205 Acknowledgements    211 References    213

Sommario/riassunto

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.