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1. |
Record Nr. |
UNINA9910555103003321 |
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Titolo |
Journal of illiberalism studies |
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Pubbl/distr/stampa |
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Washington, DC : , : George Washington University, Institute for European, Russian, and Eurasian Studies, Illiberalism Studies Program, , 2021- |
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Disciplina |
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Soggetti |
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Liberalism |
Libéralisme |
Periodicals. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Periodico |
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Note generali |
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Sommario/riassunto |
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"The objective in setting up this new journal is to fill a gap in current academic debates regarding the treatment of the still understudied concept of illiberalism and make a contribution to its relevance for political philosophy, political science, sociology, media studies, IR, and cultural anthropology." |
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2. |
Record Nr. |
UNINA9910815758803321 |
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Autore |
Woolcock Richard |
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Titolo |
Atari 130XE games book / / Richard Woolcock |
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Pubbl/distr/stampa |
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London, England : , : Andrews UK Ltd., , [2021] |
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©2021 |
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ISBN |
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9781789825398 |
9781789826234 |
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Descrizione fisica |
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1 online resource (177 pages) |
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Collana |
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Retro Reproductions ; ; v.13 |
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Disciplina |
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Soggetti |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Cover -- Contents -- Front Matter -- Title Page -- Publisher info -- Atari 130XE Games Book -- Arrangement of programs -- Chexsum -- How Can You Tell if CHEXSUM Has Been Entered Correctly -- Using CHEXSUM -- Bomber -- Othello -- Mountains -- Vogons -- Life -- Ratmaze -- 2D Maze -- Minotaur -- Battleship -- Crypt -- Dungeons -- Letrmaze -- Breakin -- Racer -- Rocks -- Snowball -- Hunter -- Takeaway -- Sortgame -- Sleft -- Oxo -- Pingpong -- Rock collector -- Snakes -- Diamond Hunt -- Spacman -- Mazing -- Worma -- Patrol car -- Robots -- Back Matter -- Also available 1 -- Also available 2. |
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Sommario/riassunto |
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First published in 1985, this book enabled a whole new generation to learn game coding on their Atari 130XE - one of Atari's acclaimed 8-bit home computers. The XE had two joysticks rather than the four of its sibling models, however it did come with a full 128kb of bank-switched RAM.Although it was not as successful in America as the Commodore 64 - or the ZX Spectrum in Europe - the machine retains a large fanbase to this day.As the original publisher Melbourne House wrote:* * * *Turn your Atari into an exciting arcade of electronic fun and thrills with the easy-to-enter ready-made programs in this book. Containing 30 different games designed to demonstrate the complete capabilities of the Atari 130XE - arcade games, strategy games and adventures are all here for you to enjoy - without the need for any complex |
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programming skills!Each game includes a screen photo, to illustrate exactly what the program will look like, and the unique CHEXSUM facility, to avoid those costly. |
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3. |
Record Nr. |
UNINA9910739462303321 |
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Autore |
Haindl Michal |
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Titolo |
Visual texture : accurate material appearance measurement, representation and modeling / / Michal Haindl, Jiri Filip |
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Pubbl/distr/stampa |
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New York, : Springer, 2013 |
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ISBN |
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9781299197138 |
1299197132 |
9781447149026 |
1447149025 |
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Edizione |
[1st ed. 2013.] |
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Descrizione fisica |
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1 online resource (xxxi, 284 pages) : illustrations (chiefly color) |
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Collana |
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Advances in computer vision and pattern recognition, , 2191-6586 |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Optical pattern recognition |
Visual texture recognition |
Visual perception |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Motivation -- Representation -- Texture Acquisition -- Static Multispectral Textures -- Dynamic Textures -- Spatially-Varying Bidirectional Reflectance Distribution Functions -- Bidirectional Texture Functions -- Visualization -- Perceptual Validation and Analysis -- Applications -- Conclusions and Open Problems. |
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Sommario/riassunto |
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Although the field of texture processing is now well-established, research in this area remains predominantly restricted to texture analysis and simple and approximate static textures. This comprehensive text/reference presents a survey of the state of the art in multidimensional, physically-correct visual texture modeling. Starting from basic principles and building upon the fundamentals to the latest advanced methods, the book brings together research from |
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computer vision, pattern recognition, computer graphics, virtual and augmented reality. The text assumes a graduate-level understanding of statistics and probability theory, and a knowledge of basic computer graphics principles, but is accessible to newcomers to the field. Topics and features: Reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation Explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations Describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF Investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation Examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics Reviews the applications of visual textures, from visual scene analysis in image processing and medical applications, to high-quality visualizations for cultural heritage and the automotive industry Researchers, lecturers, students and practitioners will all find this book an invaluable reference on the rapidly developing new field of texture modeling. |
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