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1. |
Record Nr. |
UNIBAS000042399 |
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Titolo |
The Dream of the rood / edited by Michael J. Swanton |
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Pubbl/distr/stampa |
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Exeter : University of Exeter press, 1996 |
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ISBN |
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Descrizione fisica |
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IX, 150 p., [1] carta di tav. : ill. ; 19 cm |
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Collana |
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Exeter Medieval English texts and studies |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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2. |
Record Nr. |
UNINA9910965452203321 |
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Autore |
Schmitt Christian |
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Titolo |
Computerspiele : Fluch oder Segen? : die Nutzer, die Gefahren, die Lernpotentiale, der Umgang / / Christian Schmitt |
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Pubbl/distr/stampa |
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Hamburg, : Diplomica Verlag, 2011 |
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ISBN |
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9783842816749 |
384281674X |
9783842804951 |
3842804954 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (122 p.) |
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Disciplina |
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Soggetti |
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Video games - Social aspects |
Video games - Psychological aspects |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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CONTENTS; 1. EINLEITUNG; 2. DIE NUTZUNGSMOTIVE FÜR COMPUTERSPIELE; 2.1 Beschreibungen der Genres; 2.2 Computerspiele als Spielzeug; 2.3 Die Funktionen des Spiels (Exkurs in die Spieltheorie); 2.4 Computerspiele als Kulturgut; 2.5 Nutzerstruktur; 2.6 Die |
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Grundelemente der Bildschirmspiele; 2.7 Genrepräferenzen; 2.8 Motivationspotentiale von Computerspielen; 3. ANSÄTZE UND THEORIEN DER MEDIENWIRKUNGSFORSCHUNG; 3.1 Neurobiologische Erklärungen; 3.2 Transfermodell nach Fritz; 4. GEWALT IN COMPUTERSPIELEN; 4.1 Gewalt und Aggression; 4.2 Faszination virtueller Gewalt |
4.3 Theorien zum Zusammenhang von medialer und realer Gewalt4.4 Untersuchungen von Auswirkungen medialer Gewalt; 4.5 Empathiereduktion; 4.6 Waffentraining; 4.7 Altersfreigabensysteme; 4.7 Zusammenfassung Fazit Folgerung; 5. COMPUTERSPIELSUCHT; 5.1 Die Zielgruppe für Onlinerollenspiele; 5.2 MMORPG`s und ihre Funktionsweise; 5.3 Die Rolle der Spielergemeinschaften in MMORPG`s; 5.4 Die 4 Spielertypen nach Bartel wie Spieler sich in MMORPG`s bewegen; 5.5 Neurobiologische Aspekte; 5.6 Diagnose und Nosologische Einordnung; 5.7 Therapie Beratungsangebote; 5.8 Zusammenfassung/ Fazit |
6. LERNPOTENTIALE VON COMPUTERSPIELEN6.1 Kompetenzerwerb durch das Computerspielen; 6.2 Machinimas; 6.3 Edutainment und Serious Games; 7. PÄDAGOGISCHE KONZEPTE UND IDEEN; 7.1 Die Rolle des Körperlichen; 7.2 Hardliner Konzept nach Wiemken; 7.3 Projekte und Konzepte; 7.4 Die Rolle der Eltern; 7.5 Ideen für Projekte; 7.6 Informationsangebote; 7.7 Konsequenzen und Forderungen; 8. FAZIT; 9. LITERATURVERZEICHNIS; AUTORENVITA |
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Sommario/riassunto |
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Hauptbeschreibung Computer und Videospiele sind ein Phänomen der Moderne. Längst sind diese Medien Teil der Alltags- und Populärkultur von Kindern, Jugendlichen aber auch Erwachsenen geworden. Wie jedes neue Medium schüren auch Bildschirmspiele Ängste und Vorbehalte. So werden Gewalt beinhaltende Spiele immer wieder im Zusammenhang mit begangenen Amokläufen genannt. Aufgrund dessen werden sie heute oft als ""Killerspiele"" betitelt. Im Zuge der Spielentwicklung und der Forcierung der Breitbandanbindungen wurden komplexe Onlinewelten etabliert. Hier wurde es möglich, auf einer komple |
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3. |
Record Nr. |
UNINA9910972631303321 |
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Autore |
Schrijvers Joeri |
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Titolo |
Ontotheological turnings? : the decentering of the modern subject in recent French phenomenology / / Joeri Schrijvers |
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Pubbl/distr/stampa |
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Albany, : State University of New York Press, c2011 |
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ISBN |
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9781438438955 |
1438438958 |
9781441699107 |
1441699104 |
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Descrizione fisica |
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1 online resource (288 p.) |
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Collana |
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SUNY series in theology and continental thought |
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Disciplina |
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Soggetti |
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Phenomenological theology |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Some notes on a French debate -- Phenomenology, liturgy, and metaphysics: Jean-Yves Lacoste -- From the subject to the 'Adonné': Jean-Luc Marion -- On miracles and metaphysics: from Marion to Levinas -- Levinas: substituting the subject for responsibility -- Intermediary conclusions and the question concerning ontotheology -- "And there shall be no more boredom": problems with overcoming metaphysics -- Marion and Levinas on metaphysics -- Toward a phenomenology of the invisible. |
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Sommario/riassunto |
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This incisive work examines questions of ontotheology and their relation to the so-called "theological turn" of recent French phenomenology. Joeri Schrijvers explores and critiques the decentering of the subject attempted by Jean-Luc Marion, Jean-Yves Lacoste, and Emmanuel Levinas, three philosophers who, inspired by their readings of Heidegger, attempt to overturn the active and autonomous subject. In his consideration of each thinker, Schrijvers shows that a simple reversal of the subject-object distinction has been achieved, but no true decentering of the subject. For Lacoste, the subject becomes God's intention; for Marion, the subject becomes the object and objective of givenness; and for Levinas, the subject is without secrets, like an object, before a greater Other. Critiquing the axioms and assumptions |
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of contemporary philosophy, Schrijvers argues that there is no overcoming ontotheology. He ultimately proposes a more phenomenological and existential approach, a presencing of the invisible, to address the concerns of ontotheology. |
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4. |
Record Nr. |
UNINA9910734867603321 |
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Titolo |
Virtual, Augmented and Mixed Reality : 15th International Conference, VAMR 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings / / edited by Jessie Y. C. Chen, Gino Fragomeni |
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Pubbl/distr/stampa |
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Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
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ISBN |
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Edizione |
[1st ed. 2023.] |
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Descrizione fisica |
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1 online resource (716 pages) |
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Collana |
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Lecture Notes in Computer Science, , 1611-3349 ; ; 14027 |
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Disciplina |
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Soggetti |
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User interfaces (Computer systems) |
Human-computer interaction |
Computer engineering |
Computer networks |
Application software |
Artificial intelligence |
Computer vision |
User Interfaces and Human Computer Interaction |
Computer Engineering and Networks |
Computer and Information Systems Applications |
Artificial Intelligence |
Computer Vision |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Designing VAMR Applications and Environments -- Visualization, Image Rendering and 3D in VAMR -- Multimodal Interaction in VAMR -- Robots and Avatars in Virtual and Augmented Reality -- VAMR in |
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Medicine and Health -- VAMR in Aviation -- User Experience in VAMR. |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The VAMR 2023 proceedings were organized in the following topical sections: Designing VAMR Applications and Environments; Visualization, Image Rendering and 3D in VAMR; Multimodal Interaction in VAMR; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR. |
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