1.

Record Nr.

UNINA9910711730903321

Autore

Love S. K (Samuel Kenneth), <1903-1995, >

Titolo

Quality of surface waters of the United States, 1954 . Parts 9-14 Colorado River basin to Pacific slope basins in Oregon and lower Columbia River basin / / prepared under the direction of S.K. Love

Pubbl/distr/stampa

[Washington, D.C.] : , : United States Department of the Interior, Geological Survey, , 1959

Descrizione fisica

1 online resource (xiii, 426 pages) : map

Collana

Geological Survey water-supply paper ; ; 1353

Soggetti

Water quality - West (U.S.)

Water quality - Colorado River Watershed (Colo.-Mexico)

Water-supply - West (U.S.)

Water-supply - Colorado River Watershed (Colo.-Mexico)

Water quality

Water-supply

North America Colorado River Watershed

West United States

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

"Prepared in cooperation with the states of California and Utah, U.S. Bureau of Reclamation, and other agencies."

Includes index.



2.

Record Nr.

UNINA9910595043903321

Autore

Ciesla Robert

Titolo

Sound and Music for Games : The Basics of Digital Audio for Video Games / / by Robert Ciesla

Pubbl/distr/stampa

Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022

ISBN

9781484286616

1484286618

Edizione

[1st ed. 2022.]

Descrizione fisica

1 online resource (289 pages)

Disciplina

781.54

Soggetti

Video games - Programming

Speech processing systems

Signal processing

Game Development

Speech and Audio Processing

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Chapter 1: Bits, Sample Rates, and Other Fundamentals of Digital Audio -- Chapter 2: Current Generation Audio Hardware -- Chapter 3: Common Digital Audio Workstations -- Chapter 4: Manipulating the Spectrum - Audio Effects -- Chapter 5: Voiceover Work: Hardware and Techniques -- Chapter 6: MIDI and Composing in the Digital Age -- Chapter 7: Introducing MIDI 2.0 -- Chapter 8: The Allure of Chiptunes -- Chapter 9: Popular Audio Solutions for Video Games -- Chapter 10: Selling and Licensing.

Sommario/riassunto

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software,



soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn • Understand the fundamentals of digital audio productionin the context of video games • Learn about audio integration with popular middleware solutions and APIs • Leverage plugin effects software to sculpt your audio to professional levels • Identify modern audio file formats and how and when to use them • Learn best practices when mixing sound effects and music for video games.