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Record Nr. |
UNINA9910459220503321 |
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Autore |
Creighton Ryan Henson |
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Titolo |
Unity 3D game development by example [[electronic resource] ] : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / / Ryan Henson Creighton |
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Pubbl/distr/stampa |
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Birmingham [U.K.], : Packt Pub., 2010 |
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ISBN |
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1-282-81934-8 |
9786612819346 |
1-84969-055-3 |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (384 p.) |
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Disciplina |
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Soggetti |
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Computer games - Programming |
Three-dimensional display systems |
Real-time programming |
Computer graphics |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action - install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks |
Walk before you can run (or double jump)There's no such thing as ""finished""; Stop! Hammer time; Explore Demo island; The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Invade Island Demo as a paratrooper; Layers and layout dropdowns; Playback controls; Scene controls; Don't stop there-live a little!; Summary; Big ambition, tiny games; Chapter 2: |
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Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin |
That singular piece of joyOne percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Toy or story; Redefining the sky; Summary; Let's begin; Chapter 3:Game #1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action - create the ball; A ball by any other name; Time for action - rename the ball; Origin story; XYZ/RGB; Time for action - move the ball into the ""sky"" |
Time for action - shrink the ballTime for action - save your Scene; Time for action - add the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action - add a light; Time for action - move and rotate the light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action - test your game; Let's get physical; Time for action - add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action - make the ball bouncy; Summary; Following the script |
Chapter 4:Code ComfortWhat is code?; Time for action - write your first Unity Script; A leap of faith; Lick it and stick it; Disappear Me!; It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action - find the Mesh Renderer component; Time for action - make the ball reappear; Ding!; Time for action - journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action - unstick the Script; Gone, but not forgotten; Why code?; Equip your baby bird |
Time for action - create a new MouseFollow Script |
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Sommario/riassunto |
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A seat-of-your-pants manual for building fun, groovy little games quickly |
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2. |
Record Nr. |
UNINA9910703349503321 |
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Titolo |
Report to the President : realizing the full potential of government-held spectrum to spur economic growth / / Executive Office of the President, President's Council of Advisors on Science and Technology |
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Pubbl/distr/stampa |
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[Washington, D.C.] : , : Executive Office of the President, President's Council of Advisors on Science and Technology, , 2012 |
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Descrizione fisica |
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1 online resource (xxiii, 162 pages) : color illustrations |
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Soggetti |
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Radio frequency allocation - United States |
Government communication systems - United States |
Telecommunication policy - United States |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Title from title screen (viewed Apr. 8, 2014). |
"July 2012." |
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Nota di bibliografia |
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Includes bibliographical references (pages 147-162). |
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