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Record Nr. |
UNINA9910811683703321 |
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Autore |
Smokler David <1974-> |
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Titolo |
Interactive learning experiences, Grades 6-12 : increasing student engagement and learning / / David Smokler |
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Pubbl/distr/stampa |
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Thousand Oaks, California : , : Corwin Press, , 2009 |
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©2009 |
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ISBN |
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1-4522-9576-X |
1-4522-9858-0 |
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Edizione |
[Second edition.] |
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Descrizione fisica |
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1 online resource (169 p.) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Education, Secondary - Curricula |
Simulation games in education |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Cover; Contents; Preface; Acknowledgments; About the Author; Chapter 1 - Why Create an Experience?; What is an Experience?; So Who Has Time for Experiences in the Classroom?; Brain-Compatible Learning; The Power of Reflection; Reflection Questions for Teachers; Chapter 2 - How to Create an Experience; Preparing a Classroom Environment Conducive to Experiences; Strategies for Creating Experiences; Putting It all Together-Creating Your Own Experiences; Other Ideas for Experiences; Reflection Questions for Teachers; Chapter 3 - How DoYou Assess an Experience? |
Traditional Versus Authentic AssessmentReflection as Formative Assessment; Aligning Your Experiences to Standards; Why Standards-Based?; Reflection as Summative Assessment; Other Considerations; Reflection Questions for Teachers; Chapter 4 - Sample Experiences; Rapport-Building Activity: Guess Who Had This for Dinner; Rapport-Building Activity: Eliminator; Rapport-Building Activity: Morning Move-Around; Rapport-Building Activity: The Wave; Rapport-Building Activity: Two Truths and a Lie; Rapport-Building Activity: The Name Game; Rapport-Building Activity: Thumper |
Rapport-Building Activity: Old-Fashioned Sing-DownExperience: Musical Moment; Experience: The Reveal; Experience: Debate Shift-Around; Narrative: Save the Princess; Narrative: Counter-Terrorism; |
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Experience: The Arrest; Experience: Shelter; Experience: The Scream; Experience: The Fire; Simulation Game: Power; Simulation Game: Island Survival; Simulation Game: The Salesperson; Simulation Game: Witch Hunt; Simulation Game: The Farm; Narrative: Crime Lab; Narrative: Roller Coaster Designer; Making Experiences Work for You; Resource A. Reproducible Handouts; Song Reflection Report |
Save the PrincessCounter-Terrorism; The Scream; Power; Island Survival; The Salesperson; The Farm Game; Crime Scene Lab Report; Resource B. Additional Resources; Brain-Based Learning Fun Kit; Web Sites about Brain-Based Learning; Web Sites about Simulation Games; References; Index |
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Sommario/riassunto |
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Discover how to engage teenagers in course content using this resource's updated research, new sample activities, and tips for designing and evaluating interactive learning experiences. |
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2. |
Record Nr. |
UNINA9910698583703321 |
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Autore |
Evans Colin <1948-> |
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Titolo |
Interpol / / Colin Evans |
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Pubbl/distr/stampa |
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New York, : Chelsea House, an imprint of Infobase Learning, c2011 |
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ISBN |
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Descrizione fisica |
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1 online resource (112 p.) |
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Collana |
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Disciplina |
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Soggetti |
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Law enforcement - International cooperation |
Criminal investigation - International cooperation |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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A noble idea -- A murder in the woods -- The phantom shipment -- Washing the money -- The boiler room -- The long-distance killer -- Unmasking "Mr. Swirl". |
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Sommario/riassunto |
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Interpol chronicles, from its inception to the present, this agency's efforts to combat international crime. Key topics covered include:. Interpol's role in global law enforcement. Interpol's formation and early years. Human trafficking. Surveillance tactics. Drug trafficking. White- |
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