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1. |
Record Nr. |
UNISA990002028050203316 |
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Autore |
WASSEL, Bohdan |
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Titolo |
Group psychoanalysis / Bohdan Wassel |
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Pubbl/distr/stampa |
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Descrizione fisica |
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Collocazione |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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2. |
Record Nr. |
UNINA9910688483203321 |
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Titolo |
Drilling Technology / / edited by Majid Tolouei-Rad |
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Pubbl/distr/stampa |
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London : , : IntechOpen, , 2021 |
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©2021 |
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Descrizione fisica |
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1 online resource (xi, 90 pages) : illustrations |
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Disciplina |
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Soggetti |
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Drilling and boring machinery |
Drilling and boring |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references. |
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Sommario/riassunto |
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Drilling is an old and well-known operation, and over the years significant improvements have been achieved in the performance of drilling operations. This book presents the latest findings of scientists |
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and engineers for enhancing the quality and performance of drilling in various industries. It covers interesting topics on conventional and multi-spindle drilling operations, challenges of machining widely used aluminum alloys, non-conventional drilling using the hybrid EDM+ECM method, development of CNC machines, and the loss of circulation in the drilling of oil wells. This book is a useful resource for engineers, researchers, students, and those who work in industries involved in various forms of drilling operations. |
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3. |
Record Nr. |
UNINA9910437591703321 |
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Autore |
Zhao Han |
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Titolo |
Resource management in utility and cloud computing / / Han Zhao, Xiaolin Li |
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Pubbl/distr/stampa |
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New York : , : Springer, , 2013 |
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ISBN |
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Edizione |
[1st ed. 2013.] |
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Descrizione fisica |
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1 online resource (xii, 82 pages) : illustrations (some color) |
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Collana |
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SpringerBriefs in Computer Science, , 2191-5768 |
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Disciplina |
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Soggetti |
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Computer networks - Management |
Cloud computing |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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Introduction -- Optimal Resource Rental Management -- Efficient and Fair Resource Trading Management -- Flexible Resource Sharing Management -- Conclusion and Future Work. |
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Sommario/riassunto |
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This SpringerBrief reviews the existing market-oriented strategies for economically managing resource allocation in distributed systems. It describes three new schemes that address cost-efficiency, user incentives, and allocation fairness with regard to different scheduling contexts. The first scheme, taking the Amazon EC2™ market as a case of study, investigates the optimal resource rental planning models based on linear integer programming and stochastic optimization techniques. This model is useful to explore the interaction between the cloud infrastructure provider and the cloud resource customers. The second scheme targets a free-trade resource market, studying the |
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interactions amongst multiple rational resource traders. Leveraging an optimization framework from AI, this scheme examines the spontaneous exchange of resources among multiple resource owners. Finally, the third scheme describes an experimental market-oriented resource sharing platform inspired by eBay's transaction model. The study presented in this book sheds light on economic models and their implication to the utility-oriented scheduling problems. |
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4. |
Record Nr. |
UNINA9910144152203321 |
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Titolo |
Technologies for Interactive Digital Storytelling and Entertainment : Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings / / edited by Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix |
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Pubbl/distr/stampa |
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Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2004 |
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ISBN |
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Edizione |
[1st ed. 2004.] |
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Descrizione fisica |
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1 online resource (XVI, 308 p.) |
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Collana |
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Lecture Notes in Computer Science, , 0302-9743 ; ; 3105 |
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Disciplina |
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Soggetti |
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Application software |
Multimedia systems |
User interfaces (Computer systems) |
Artificial intelligence |
Computer graphics |
Computer Applications |
Multimedia Information Systems |
User Interfaces and Human Computer Interaction |
Information Systems Applications (incl. Internet) |
Artificial Intelligence |
Computer Graphics |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references at the end of each chapters and |
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Nota di contenuto |
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Keynote Speech -- Embodied Agents and Meaningful Motion -- Interactive Storytelling -- Natural Language Understanding in Façade: Surface-Text Processing -- Stepping into the Interactive Drama -- From Another Point of View: Art-E-Fact -- 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters -- Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative -- Transferring Game Mastering Laws to Interactive Digital Storytelling -- Narrativity of User Experience -- Integrated Decision Points for Interactive Movies -- Virtual Human -- Autonomous Virtual Actors -- Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform -- Evaluation of a Virtual Narrator’s Expressiveness in Terms of Suspense Signaling -- Emotional Characters for Automatic Plot Creation -- Authoring -- Writing Interactive Fiction Scenarii with DraMachina -- A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality -- Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR -- A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie -- Mobile -- Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time -- Mobile Entertainment Computing -- Learning -- StoryNet: An Educational Game for Social Skills -- Inner Earth: Towards Interaction Patterns -- Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario -- Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications -- Experience the Antique Olympics! An Interactive Educational Narrative -- Theory -- Narrative, Game Play, and Alternative Time Structures for Virtual Environments -- Applications -- Telling Stories with Dialogue Boxes to Retrieve Documents -- Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade -- Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children’s Television Series -- Gaming -- On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution -- Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film -- Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground -- Demos and Exhibitions -- Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives -- Poetics of Voicemail: The Tree-Structured Narrative of BirthData -- Libro Vision: Gesture-Controlled Virtual Book -- DinoHunter: Platform for Mobile Edutainment Applications in Museums -- An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology -- Monotony: An Experimental Interactive Narrative -- The Fabulous Adventures of MC Walker: Conceptual Videogame -- Janus – Keeper of the Gate to the Otherworld -- Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling -- Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century. |
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Sommario/riassunto |
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Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics |
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(DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated. |
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