1.

Record Nr.

UNINA9910453613403321

Autore

Finnegan Thomas

Titolo

Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples / / Thomas Finnegan

Pubbl/distr/stampa

Birmingham : , : Packt Publishing, , 2013

ISBN

1-84969-207-6

Edizione

[1st edition]

Descrizione fisica

1 online resource (320 p.)

Soggetti

Computer games - Programming

Video games - Design

Three-dimensional display systems

Computer adventure games

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

"Learn by doing : less theory, more results"--Cover.

Includes index.

Nota di contenuto

Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Saying Hello to Unity and Android; Understanding what makes Unity great; Understanding what makes Android great; Understanding how Unity and Android work together; Differences between Pro and Basic; License comparison overview; Setting up the development environment; Time for action - installing the JDK; Time for action - installing the Android SDK; Time for action - installing Unity 3D; Optional code editor; Connecting to a device

Time for action - simple device connectionTime for action - connecting trickier devices; Unity Remote; Building a simple application; Time for action - Hello World; Summary; Chapter 2: Looking Good - Graphical Interface; Creating a Tic-tac-toe game; Time for action - creating Tic-tac-toe; Finishing the game; Time for action - finish creating the game; GUI Skins and GUI Styles; A prettier form of Tic-tac-toe; Time for action - styling the game; Dynamic positioning; Time for action - the dynamic GUI; A better way to build to device; Time for action - build and run;



Summary

Chapter 3: The Backbone of Any Game - Meshes, Materials, and AnimationsSetting up; Time for action - the setup; Importing the meshes; Time for action - importing the tank; Tank import settings; Setting up the tank; Time for action - creating the tank; Time for action - keeping score; Time for action - controlling the chassis; Time for action - controlling the turret; Time for action - putting the pieces together; Creating the materials; Time for action - creating the city; Time for action - moving treads; Animations; The target's animations; Time for action - setting up target animations

State machinesTime for action - creating the target state machine; Time for action - scripting the target; Creating the prefab; Time for action - creating the target; Ray tracing to shoot; Time for action - simple shooting; Summary; Chapter 4: Setting the Stage - Camera Effects and Lighting; The camera effects; Skyboxes and distance fog; Time for action - adding a skybox and distance fog; Target indicator; Time for action - creating the pointer; Time for action - controlling the indicator; Time for action - working with a second camera; Turbo boost; Time for action - using the boost effect

LightsTime for action - adding more lights; Lightmaps; Time for action - creating a lightmap; Cookies; Time for action - applying headlights; Blob shadow; Time for action - a tank with a shadow; Summary; Chapter 5: Getting Around - Pathfinding and AI; Understanding AI and pathfinding; The NavMesh; Time for action - creating the NavMesh; The NavMeshAgent component; Time for action - creating the enemy; The chase; Time for action - the player is over here; Time for action - chasing the player; Being attacked; Time for action - getting ready to fire; Attacking the enemy

Time for action - giving it a weakness

Sommario/riassunto

Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are



2.

Record Nr.

UNINA9910493220303321

Autore

Honecker Martin

Titolo

Gleichheit der Religionen im Grundgesetz : a Symposium der Nordrhein-Westfälischen Akademie der Wissenschaften und der Künste. Symposium am 28. Mai 2010 in Düsseldorf / / Martin Honecker ; Edited by Martin Honecker

Pubbl/distr/stampa

Paderborn : , : Verlag Ferdinand Schöningh, , 2011

ISBN

3-657-77350-9

Descrizione fisica

1 online resource

Collana

Nordrhein-Westfälische Akademie der Wissenschaften und der Künste - Naturwissenschaften und Medizin ; ; 8

Disciplina

200.8

Soggetti

Religion

Equality - Religious aspects

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Preliminary Material -- Vorwort -- Das deutsche Staatskirchenrecht in geschichtlicher und gegenwärtiger Perspektive -- Was bedeutet religiös-weltanschauliche Neutralität des Staates? / Christian Waldhoff -- Religiöse Freiheit für Muslime – Gefahr oder Hilfe für die Integration? / Christine Langenfeld -- Trennung, Neutralität oder Gleichheit? / Werner Heun -- Gleichheit der Religionen im Grundgesetz – Nachbemerkungen.

Sommario/riassunto

Die Nordrhein-Westfälische Akademie der Wissenschaften und der Künste ist eine Vereinigung der führenden Forscherinnen und Forscher des Landes. Sie wurde 1970 als Nachfolgeeinrichtung der Arbeitsgemeinschaft für Forschung des Landes Nordrhein-Westfalen gegründet. Die Akademie ist in drei wissenschaftliche Klassen für Geisteswissenschaften, für Naturwissenschaften und Medizin sowie für Ingenieur- und Wirtschaftswissenschaften und in eine Klasse der Künste gegliedert. Mit Publikationen zu den wissenschaftlichen Vorträgen in den Klassensitzungen, zu öffentlichen Veranstaltungen und Symposien will die Akademie die Fach- und allgemeine Öffentlichkeit über die Arbeiten der Akademie und ihrer Forschungsstellen informieren.



3.

Record Nr.

UNINA9910676640003321

Autore

Damodaran Aswath

Titolo

Damodaran on valuation : security analysis for investment and corporate finance / / Aswath Damodaran

Pubbl/distr/stampa

Hoboken, New Jersey : , : Wiley, , 2006

©2006

ISBN

1-119-20178-0

1-118-16108-4

0-470-04937-5

Edizione

[2nd ed.]

Descrizione fisica

1 online resource (1373 p.)

Collana

Wiley finance

Disciplina

658.15

Soggetti

Corporations - Valuation - Mathematical models

Capital assets pricing model

Investment analysis

Valoració d'empreses

Models matemàtics

Anàlisi financera

Llibres electrònics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Cover; Contents; Title; Copyright; Dedication; Preface; Chapter 1: Introduction to Valuation; A Philosophical Basis for Valuation; Inside the Valuation Process; Approaches to Valuation; Role of Valuation; Conclusion; Part One: Discounted Cash Flow Valuation; Chapter 2: Estimating Discount Rates; What is Risk?; Cost of Equity; From Cost of Equity to Cost of Capital; Conclusion; Chapter 3: Measuring Cash Flows; Categorizing Cash Flows; Earnings; Tax Effect; Reinvestment Needs; From Firm to Equity Cash Flows; Conclusion; Chapter 4: Forecasting Cash Flows

Structure of Discounted Cash Flow ValuationLength of Extraordinary Growth Period; Detailed Cash Flow Forecasts; Terminal Value; Estimation Approaches; Conclusion; Chapter 5: Equity Discounted Cash Flow Models; Dividend Discount Models; FCFE (Potential Dividend) Discount Models; FCFE Versus Dividend Discount Model Valuation; Per



Share Versus Aggregate Valuation; Conclusion; Chapter 6: Firm Valuation Models; Cost of Capital Approach; Adjusted Present Value Approach; Excess Return Models; Capital Structure and Firm Value; Conclusion; Part Two: Relative Valuation

Chapter 7: Relative Valuation: First PrinciplesWhat is Relative Valuation?; Ubiquity of Relative Valuation; Reasons for Popularity and Potential Pitfalls; Standardized Values and Multiples; Four Basic Steps to Using Multiples; Reconciling Relative and Discounted Cash Flow Valuations; Conclusion; Chapter 8: Equity Multiples; Definitions of Equity Multiples; Distributional Characteristics of Equity Multiples; Analysis of Equity Multiples; Applications of Equity Multiples; Conclusion; Chapter 9: Value Multiples; Definition of Value Multiples; Distributional Characteristics of Value Multiples

Analysis of Value MultiplesApplications of Value Multiples; Conclusion; Part Three: Loose Ends in Valuation; Chapter 10: Cash, Cross Holdings, and Other Assets; Cash and Near-Cash Investments; Financial Investments; Holdings in Other Firms; Other Nonoperating Assets; Conclusion; Appendix 10.1: Industry Averages: Cash Ratios-January 2005; Chapter 11: Employee Equity Options and Compensation; Equity-Based Compensation; Employee Options; Restricted Stock; Conclusion; Chapter 12: The Value of Intangibles; Importance of Intangible Assets; Independent and Cash-Flow-Generating Intangible Assets

Firmwide Cash-Flow-Generating Intangible AssetsIntangible Assets with Potential Future Cash Flows; Conclusion; Appendix 12.1: Option Pricing Models; Chapter 13: The Value of Control; Measuring the Expected Value of Control; Manifestations of the Value of Control; Conclusion; Chapter 14: The Value of Liquidity; Measuring Illiquidity; Cost of Illiquidity: Theory; Cost of Illiquidity: Empirical Evidence; Dealing with Illiquidity in Valuation; Consequences of Illiquidity; Conclusion; Chapter 15: The Value of Synergy; What is Synergy?; Valuing Synergy; Dubious Synergies

Evidence on Synergy-Value Created and Added

Sommario/riassunto

""Aswath Damodaran is simply the best valuation teacher around. If you are interested in the theory or practice of valuation, you should have Damodaran on Valuation on your bookshelf. You can bet that I do.""-- Michael J. Mauboussin, Chief Investment Strategist, Legg Mason Capital Management and author of More Than You Know: Finding Financial Wisdom in Unconventional Places In order to be a successful CEO, corporate strategist, or analyst, understanding the valuation process is a necessity. The second edition of Damodaran on Valuation stands out as the most reliable book for answe



4.

Record Nr.

UNINA9910780716603321

Autore

Zewail Ahmed H

Titolo

4D electron microscopy [[electronic resource] ] : imaging in space and time / / Ahmed H. Zewail, John M. Thomas

Pubbl/distr/stampa

London, : Imperial College Press

Hackensack, NJ, : Distributed by World Scientific Pub., c2010

ISBN

1-282-75991-4

9786612759918

1-84816-391-6

Descrizione fisica

1 online resource (360 p.)

Altri autori (Persone)

ThomasJ. M (John Meurig)

Disciplina

570.28/25

Soggetti

Electron microscopy

Hyperspace

Space and time

Three-dimensional imaging

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Acknowledgements; Preface; Contents; 1. Historical Perspectives: From Camera Obscura to 4D Imaging; References; 2. Concepts of Coherence: Optics, Diffraction, and Imaging; 2.1 Coherence - A Simplified Prelude; 2.2 Optical Coherence and Decoherence; 2.3 Coherence in Diffraction; 2.3.1 Rayleigh criterion and resolution; 2.3.2 Diffraction from atoms and molecules; 2.4 Coherence and Diffraction in Crystallography; 2.5 Coherence in Imaging; 2.5.1 Basic concepts; 2.5.2 Coherence of the source, lateral and temporal; 2.5.3 Imaging in electron microscopy; 2.6 Instrumental Factors Limiting Coherence

References 3. From 2D to 3D Structural Imaging: Salient Concepts; 3.1 2D and 3D Imaging; 3.2 Electron Crystallography: Combining Diffraction and Imaging; 3.3 High-Resolution Scanning Transmission Electron Microscopy; 3.3.1 Use of STEM for electron tomography of inorganic materials; 3.4 Biological and Other Organic Materials; 3.4.1 Macromolecular architecture visualized by cryo-electron tomography; 3.5 Electron-Energy-Loss Spectroscopy and Imaging by Energy-Filtered TEM; 3.5.1 Combined EELS and ET in cellular biology; 3.6 Electron



Holography; References

4. Applications of 2D and 3D Imaging and Related Techniques 4.1 Introduction; 4.2 Real-Space Crystallography via HRTEM and HRSTEM; 4.2.1 Encapsulated nanocrystalline structures; 4.2.2 Nanocrystalline catalyst particles of platinum; 4.2.3 Microporous catalysts and molecular sieves; 4.2.4 Other zeolite structures; 4.2.5 Structures of complex catalytic oxides solved by HRSTEM; 4.2.6 The value of electron diffraction in solving 3D structures; 4.3 Electron Tomography; 4.4 Electron Holography; 4.5 Electron Crystallography; 4.5.1 Other complex inorganic structures; 4.5.2 Complex biological structures

4.6 Electron-Energy-Loss Spectroscopy and Imaging 4.7 Atomic Resolution in an Environmental TEM; 4.7.1 Atomic-scale electron microscopy at ambient pressure by exploiting the technology of microelectromechanical systems; References; 5. 4D Electron Imaging in Space and Time: Principles; 5.1 Atomic-Scale Resolution in Time; 5.1.1 Matter particle-wave duality; 5.1.2 Analogy with light; 5.1.3 Classical atoms: Wave packets; 5.1.4 Paradigm case study: Two atoms; 5.2 From Stop-Motion Photography to Ultrafast Imaging; 5.2.1 High-speed shutters; 5.2.2 Stroboscopy; 5.2.3 Ultrafast techniques

5.2.4 Ultrafast lasers 5.3 Single-Electron Imaging; 5.3.1 Coherence of ultrafast packets; 5.3.2 The double-slit experiment revisited; 5.3.3 Ultrafast versus fast imaging; 5.3.4 The velocity mismatch and attosecond regime; 5.4 4D Microscopy: Brightness, Coherence and Degeneracy; 5.4.1 Coherence volume and degeneracy; 5.4.2 Brightness and degeneracy; 5.4.3 Coherence and Contrast; 5.4.4 Contrast, dose, and resolution; Further Reading; References; 6. 4D Ultrafast Electron Imaging: Developments and Applications; 6.1 Developments at Caltech - A Brief History; 6.2 Instruments and Techniques

6.3 Structure, Morphology, and Mechanics

Sommario/riassunto

The modern electron microscope, as a result of recent revolutionary developments and many evolutionary ones, now yields a wealth of quantitative knowledge pertaining to structure, dynamics, and function barely matched by any other single scientific instrument. It is also poised to contribute much new spatially-resolved and time-resolved insights of central importance in the exploration of most aspects of condensed matter, ranging from the physical to the biological sciences.  Whereas in all conventional EM methods, imaging, diffraction, and chemical analyses have been conducted in a static -



5.

Record Nr.

UNISA996308839003316

Autore

Beyes Timon

Titolo

Performing the Digital : Performativity and Performance Studies in Digital Cultures / / Timon Beyes, Imanuel Schipper, Martina Leeker

Pubbl/distr/stampa

Bielefeld, Germany, : transcript Verlag, 2017

Bielefeld : , : transcript-Verlag, , [2017]

©2016

ISBN

3-8394-3355-X

Descrizione fisica

1 online resource

Collana

Digitale Gesellschaft ; ; 11

Disciplina

621.382

Soggetti

Computer networks

Digital communications

Digital electronics

Digital media - Social aspects

Information technology

Performance technology

Body

Cultural Theory

Culture

Digital Media

Media Studies

Media Theory

Media

Performing Arts

Technology

SOCIAL SCIENCE / Media Studies

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Frontmatter -- Contents -- Introducing -- Performativity, performance studies and digital cultures / Leeker, Martina / Schipper, Imanuel / Beyes, Timon -- Historicizing -- Performing (the) digital / Leeker, Martina -- Annotating -- Making digital choreographic objects



interrelate / Lahunta, Scott de / Jenett, Florian -- Affecting -- Speculation about 1:0 / Angerer, Marie-Luise -- Trading -- The noisy motions of instruments / Lange, Ann-Christina -- Encrypting -- Performing encryption / Kozel, Susan -- Protesting -- Mobile phone signals and protest crowds / Leistert, Oliver -- Mapping -- Mapping invisibility / Merx, Sigrid -- Tagging -- The big urban game, re-play and full city tags / Jahrmann, Margarete -- Co-producing -- From flâneur to co-producer / Schipper, Imanuel -- Instituting -- Performing institutions / Mohren, Melanie / Herbordt, Bernhard -- Organizing -- 'The machine could swallow everything' / Beyes, Timon -- Crashing -- Performing the economy, digital media and crisis / Schröter, Jens -- Democratizing -- Performance and democratizing digitality / McKenzie, Jon -- Notes on contributors

Sommario/riassunto

How is performativity shaped by digital technologies - and how do performative practices reflect and alter techno-social formations? "Performing the Digital" explores, maps and theorizes the conditions and effects of performativity in digital cultures. Bringing together scholars from performance studies, media theory, sociology and organization studies as well as practitioners of performance, the contributions engage with the implications of digital media and its networked infrastructures for modulations of affect and the body, for performing cities, protest, organization and markets, and for the performativity of critique.With contributions by Marie-Luise Angerer, Timon Beyes, Scott deLahunta and Florian Jenett, Margarete Jahrmann, Susan Kozel, Ann-Christina Lange, Oliver Leistert, Martina Leeker, Jon McKenzie, Sigrid Merx, Melanie Mohren and Bernhard Herbordt, Imanuel Schipper and Jens Schröter.