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1. |
Record Nr. |
UNINA9910455775503321 |
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Autore |
Reinhardt Robert <1973-> |
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Titolo |
Flash MX 2004 ActionScript bible [[electronic resource] /] / Robert Reinhardt and Joey Lott |
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Pubbl/distr/stampa |
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Indianapolis, IN, : Wiley Pub., c2004 |
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ISBN |
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1-280-35413-5 |
9786610354139 |
0-7645-7129-X |
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Descrizione fisica |
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1 online resource (986 p.) |
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Collana |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Computer animation |
Web sites - Design |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Flash MX 2004 ActionScript Bible; Foreword; Preface; How to Get the Most Out of This Book; Conventions Used in the Book; How This Book Is Organized; Getting in Touch with Us; Getting in Touch with Macromedia; Acknowledgments; Contents at a Glance; Contents; Part I: Conceptualizing Flash; Chapter 1: An Introduction to Flash MX 2004; Considering Flash MX 2004 in Context; Understanding the Capabilities of Flash MX 2004; What's New in Flash MX 2004 and Flash MX Pro 2004; Understanding the Framework; Applying Flash MX 2004; Planning Flash Development; Summary |
Chapter 2: Working with Web Technologies and Interactive ModelsWhere Flash Fits into the Ever-Evolving Web; An Overview of Companion Technologies; Visualizing Multimedia Potential; Summary; Chapter 3: Architecture for Flash Movies; An Overview of Flash Development; Creating a Flash Plan; Considering Flash Architecture Solutions; Considering Data Architecture Solutions; Organizing Assets for Production; Using the Project Panel in Flash MX Pro 2004; Summary; Part II: Laying the ActionScript Foundation; Chapter 4: Learning ActionScript Basics; Introducing ActionScript |
Understanding the Actions PanelSummary; Chapter 5: Constructing |
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ActionScript; Understanding Datatypes; Using Variables; Using Expressions; Working with Operators; Using Comments Effectively; Working with Statements; Summary; Chapter 6: Working with Functions; Understanding Programming with Functions; Defining Custom Functions; Calling Functions; Passing Parameters; Returning a Value from a Function; Referencing Functions; Creating Function Literals; Understanding Scope; Creating Recursion; Writing for Reusability; Using Built-in Functions; Creating Interval Functions; Summary |
Chapter 7: Programming with Objects and ClassesIntroducing Objects; Displaying the Time with an Object; Working with MovieClip Objects; Displaying the Time Using a Movie Clip; Creating Interval Methods; Understanding the Object Class; Creating Custom Classes; Making Your First Class; Working with Advanced Class Topics; Using the CustomActions Class; Summary; Chapter 8: Error Handling and Debugging; Troubleshooting Your Flash Application; Finding Errors in Your Application; Finding Help in the Flash Community; Preventing Errors; Catching Errors Programmatically |
Debugging Your Flash ApplicationSummary; Part III: MovieClip, Button, and Drawing API; Chapter 9: MovieClip and Button Classes; Creating MovieClip and Button Objects at Authoring Time; Addressing MovieClip and Button Objects; Handling Events; Using MovieClip Objects as Buttons; Practicing Targeting; Working with Appearance Properties; Working with Self-Describing Properties; Enabling Button-Like Behavior; Tab-Switching, Focus, and Menus; Affecting Timeline Playback; Creating MovieClip Objects Programmatically; Loading External Content; Opening Web Pages; Creating Draggable MovieClip Objects |
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Sommario/riassunto |
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Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven contentFlash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sourcesThe most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, |
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2. |
Record Nr. |
UNINA9910632478403321 |
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Autore |
Snowber Celeste Nazeli |
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Titolo |
Dance, Place, and Poetics : Site-specific Performance as a Portal to Knowing / / by Celeste Nazeli Snowber |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2022 |
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ISBN |
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Edizione |
[1st ed. 2022.] |
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Descrizione fisica |
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1 online resource (130 pages) |
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Collana |
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Palgrave Studies in Movement across Education, the Arts and the Social Sciences, , 2946-5524 |
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Disciplina |
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Soggetti |
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Art - Study and teaching |
Site-specific theater |
Dance |
Poetry |
Ecology |
Creativity and Arts Education |
Site-Specific Performance |
Poetry and Poetics |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Chapter 1. Coming to our Senses: The Body’s Capacity for Creation -- Chapter 2. Place, Ecology and the Poetic -- Chapter 3. Water, Tides and Heron Lessons -- Chapter 4. Lessons from a Botanical Garden – Fall and Winter -- Chapter 5. Lessons from a Botanical Garden – Spring and Summer -- Chapter 6. Dance in COVID times: Site-Specific Art in the In-between -- Chapter 7. The Body as Portal. . |
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Sommario/riassunto |
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This book explores the relationship between the body, ecology, place, and site-specific performance. The book is situated within arts-based research, particularly within embodied inquiry and poetic inquiry. It explores a theoretical foundation for integration of these areas, primarily to share the lived experiences, poetry and dance which have come out of decades of sharing site-specific performances. Celeste Nazeli Snowber is a dancer, poet, writer and award-winning educator. |
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She is Professor in the Faculty of Education at Simon Fraser University, Canada. . |
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