1.

Record Nr.

UNINA9910624392203321

Autore

Killick Michael

Titolo

The Way We Play : Theory of Game Design / / by Michael Killick

Pubbl/distr/stampa

Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022

ISBN

9781484287897

1484287894

Edizione

[1st ed. 2022.]

Descrizione fisica

1 online resource (238 pages)

Disciplina

794.8083

Soggetti

Video games - Programming

Game Development

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Chapter 1: Your Design Journey Begins -- Chapter 2: Under the Hood -- Chapter 3: From Paper to Screen -- Chapter 4: FPS Character Controller Tutorial -- Chapter 5: Rule the World: Level Design -- Chapter 6: Friend or Foe? Enemy Design -- Chapter 7: MCM: Mechanics, Combat, and Multiplayer -- Chapter 8: 2D Platformer Tutorial -- Chapter 9: HUD and UI -- Chapter 10: Parting Advice -- Chapter 11: Conclusion: The End. Or Your Beginning? -- Game Design Document Template.

Sommario/riassunto

Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games. Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production. You will: Understand theories within games design Grasp what it takes



to design and create your first game Analyze popular games and what made them so great Cover all aspects of design to allow you to begin designing your first video game.