1.

Record Nr.

UNINA9910598594503321

Titolo

Memorie della SocietĂ  Astronomica Italiana : vol. 81 N. 1 2010

Pubbl/distr/stampa

Pisa ; Roma, : Fabrizio Serra editore, 2010

Descrizione fisica

522 p. : ill. ; 2010

Lingua di pubblicazione

Non definito

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Journal of the italian astronomical society

Nota di contenuto

Multifrequency behaviour of high energy cosmic sources

2.

Record Nr.

UNINA990008940090403321

Titolo

Circular - Agricultural Experiment Station

Pubbl/distr/stampa

Knoxeville, : University of Tennessee

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Periodico



3.

Record Nr.

UNINA9910300363703321

Autore

Stemkoski Lee

Titolo

Java Game Development with LibGDX : From Beginner to Professional / / by Lee Stemkoski

Pubbl/distr/stampa

Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018

ISBN

9781484233245

1484233247

Edizione

[2nd ed. 2018.]

Descrizione fisica

1 online resource (XIX, 433 p. 127 illus., 108 illus. in color.)

Disciplina

794.81526

Soggetti

Computer games—Programming

Java (Computer program language)

Game Development

Java

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Part I: Fundamental Concepts -- 1. Getting started with Java and LibGDX -- 2. The LibGDX Framework -- 3. Extending the Framework -- 4. Shoot-em-up games -- 5. Text and User Interfaces -- 6. Audio -- Part II: Intermediate Examples -- 7. Side-Scrolling Games -- 8. Bouncing and Collision Games -- 9. Drag and Drop Games -- 10. Tilemaps -- 11. Platform Games -- 12. Adventure Games -- Part III: Advanced Topics -- 13. Alternative Sources of User Input -- 14. Procedural Content Generation -- 15. Advanced Graphics -- 16. Introduction to 3D -- 17. The Journey Continues -- Appendix 1: Game Design Documentation -- Appendix 2: Summary of Java concepts needed for this book -- Appendix 3: JavaDoc for Extended Actor Classes.

Sommario/riassunto

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in



this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn: Create 12 complete video game projects Advanced Java programming concepts, includ ing data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content How to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers.