1.

Record Nr.

UNINA990008525860403321

Autore

Napoli, Mario <1945- >

Titolo

Il diritto del lavoro tra conferme e sviluppi : ( 2001-2005 ) / Mario Napoli

Pubbl/distr/stampa

Torino : Giappichelli, 2006

ISBN

88-348-5722-4

Descrizione fisica

XIII,498 p. ; 25 cm

Locazione

DDRC

Collocazione

A-I-107

A-I-111

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNINA9910162826503321

Autore

Lanham Micheal

Titolo

Augmented reality game development : create your own augmented reality games from scratch with Unity 5 / / Micheal Lanham

Pubbl/distr/stampa

Birmingham, [England] : , : Packt, , 2017

©2017

Edizione

[1st edition]

Descrizione fisica

1 online resource (326 pages) : illustrations

Disciplina

794.81526

Soggetti

Computer games - Programming

Computer games - Development

Computer graphics

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.



Sommario/riassunto

Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokémon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to...



3.

Record Nr.

UNINA9910583091703321

Titolo

Biopolymers for food design / / edited by Alexandru Mihai Grumezescu and Alina Maria Holban

Pubbl/distr/stampa

London, United Kingdom : , : Academic Press, an imprint of Elsevier, , [2018]

©2018

ISBN

0-12-811501-7

0-12-811449-5

Descrizione fisica

1 online resource (599 pages)

Collana

Handbook of food bioengineering ; ; Volume 20

Disciplina

338.4766464

Soggetti

Artificial foods

Biopolymers

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

1. Biopolymers in Food Industry -- 2. Improving technological properties of biopolymers by dynamic high-pressure processing -- 3. Biopolymers for fat-replaced foods design -- 4. Microbial Polysaccharides in Food Industry -- 5. Dietary fibers in modern food production: A special perspective with beta-glucans -- 6. Cold- and heat-gelling biopolymers in food texture control -- 7. Application of Biopolymers in Microencapsulation Processes -- 8. Biopolymer packaging materials for food shelf-life prolongation -- 9. Functionality of starch derivatives in bakery and confectionery products -- 10. Fabrication and modification of novel biopolymer films to design bioactive delivery systems and stable food emulsions -- 11. New derivatives of modified starch for food technology -- 12. Nanostructuring Biopolymers for Improved Food Quality and Safety -- 13. Applications of alginate as a functional food ingredient -- 14. Present and future of (bio)degradable polymers for food packaging application -- 15. Chitosan applications in food industry.