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Record Nr. |
UNINA9910574094603321 |
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Autore |
Crowley Adam |
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Titolo |
Representations of Poverty in Videogames / / by Adam Crowley |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2022 |
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ISBN |
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9783031001444 |
3031001443 |
9783031001437 |
3031001435 |
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Edizione |
[1st ed. 2022.] |
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Descrizione fisica |
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1 online resource (168 pages) |
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Disciplina |
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Soggetti |
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Science - Social aspects |
Popular culture |
Video games - Programming |
Science and Technology Studies |
Popular Culture |
Game Development |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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1. Introduction -- 2. Relative Poverty and Slumming Simulations -- 3. Player Identity and the Conditions of Play -- 4. The Player and Game Studies' Rhetoric of Inclusion -- 5. Human Subjects and Digital Poverty -- 6. Conclusion. . |
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Sommario/riassunto |
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This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims |
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