1.

Record Nr.

UNINA9910566497203321

Autore

Thiriot Jacques

Titolo

Les ateliers médiévaux de poterie grise en Uzège et dans le Bas-Rhône : Premières recherches de terrain / / Jacques Thiriot

Pubbl/distr/stampa

Paris, : Éditions de la Maison des sciences de l’homme, 2021

ISBN

2-7351-2564-5

Descrizione fisica

1 online resource (147 p.)

Collana

Documents d’archéologie française

Disciplina

666/.3/94492

Soggetti

Pottery - France - Vaucluse (Department)

Pottery - France - Gard

Excavations (Archaeology) - France - Gard

Excavations (Archaeology) - France - Vaucluse (Department)

Vaucluse (France : Department) Antiquities

Gard (France) Antiquities

France Antiquities

Lingua di pubblicazione

Francese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Sommario/riassunto

Jacques Thiriot, chargé de recherche au CNRS, présente dans cet ouvrage les résultats de l’étude de terrain menée de 1972 à 1979 sur les ateliers médiévaux de poterie grise de l’Uzège et du Bas-Rhône, en particulier sur les sites de Saint-Victor-des-Oules dans le Gard (XIIe - XIIIe s.) et de Bollène dans le Vaucluse (XIIIe s.). Cette étude a permis la mise au point d’une méthodologie adaptée à la fouille et à l’interprétation de ces vestiges (fours et bâtiments) grâce à une analyse technique rigoureuse, ainsi que l’acquisition d’une connaissance exceptionnelle des structures de production de l’une des plus grandes officines médiévales du Sud-Est. Elle vient également compléter très utilement les données typologiques qu’ont fournies les poteries grises découvertes en fouille dans les centres utilisateurs, aussi bien en Languedoc qu’en Provence. Outre son thème peu traité pour la période médiévale, son originalité réside dans le recours systématique aux prospections géophysiques et aux méthodes scientifiques de datation, et dans l’utilisation d’une démarche ethno-archéologique permettant



de mieux appréhender les traces de l’activité potière médiévale dans larégion.  In this publication, Jacques Thiriot, a research worker with the CNRS, presents the results of the fieldwork carried out between 1972 and 1979 on the mediaeval grey pottery workshops of the Uzege and the Lower Rhone, in particular at Saint-Victor-des-Oules in the Gard (XIIth and XIIIth cent.) and Bollene in the Vaucluse (XIIIth cent.). During this work, a methodology adapted to the excavation and interpretation of the remains (ovens and buildings) was perfected, thanks to a rigorous technical analysis. It provided an exceptional insight into production methods in one of the largest mediaeval potter’s workshops in south-east France. It has also completed typological data based on pottery found during excavations in user centres, not only in Provence but also in Languedoc. Apart from the subject, rarely…

2.

Record Nr.

UNINA9910786136503321

Autore

Collins Karen <1973->

Titolo

Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins

Pubbl/distr/stampa

Cambridge, Massachusetts : , : The MIT Press, , [2013]

ISBN

0-262-31230-1

0-262-31229-8

Descrizione fisica

1 online resource (199 p.)

Disciplina

006.7

Soggetti

Interactive multimedia

Video games

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (p. [155]-178) and index.

Nota di contenuto

Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1:  Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound;



Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing

Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index

Sommario/riassunto

"In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is in part shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances."--Jacket.