1.

Record Nr.

UNINA9910460303303321

Autore

Wegerif Rupert

Titolo

Mind expanding [[electronic resource] ] : teaching for thinking and creativity in primary education / / Rupert Wegerif

Pubbl/distr/stampa

Berkshire, England, : McGraw-Hill, : Open University Press, 2010

ISBN

1-283-34352-5

9786613343529

0-335-24071-2

Descrizione fisica

1 online resource (183 p.)

Disciplina

371.102

Soggetti

Creative thinking - Study and teaching (Primary)

Thought and thinking

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

1. Is it really possible to teach 'thinking'? -- 2. What is dialogic education? -- 3. Creative talk -- 4. Creative understanding -- 5. Reason -- 6. Thinking through the curriculum -- 7. Thinking and creativity with ICT -- 8. Mind expanding.

Sommario/riassunto

This innovative book provides a coherent account of what thinking and creativity are and how they can be taught in the classroom.



2.

Record Nr.

UNINA9910566455003321

Titolo

Video game art reader . version_1.1.2017 / / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed

Pubbl/distr/stampa

Amherst, Massachusetts  : , : Amherst College Press, , [2017]

©2017

ISBN

1-943208-40-9

Descrizione fisica

1 electronic resource (90 p.)

Soggetti

Video games - Design

Video games - Social aspects

Computer art

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references.

Sommario/riassunto

The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them.