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Record Nr. |
UNINA9910460303303321 |
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Autore |
Wegerif Rupert |
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Titolo |
Mind expanding [[electronic resource] ] : teaching for thinking and creativity in primary education / / Rupert Wegerif |
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Pubbl/distr/stampa |
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Berkshire, England, : McGraw-Hill, : Open University Press, 2010 |
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ISBN |
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1-283-34352-5 |
9786613343529 |
0-335-24071-2 |
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Descrizione fisica |
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1 online resource (183 p.) |
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Disciplina |
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Soggetti |
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Creative thinking - Study and teaching (Primary) |
Thought and thinking |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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1. Is it really possible to teach 'thinking'? -- 2. What is dialogic education? -- 3. Creative talk -- 4. Creative understanding -- 5. Reason -- 6. Thinking through the curriculum -- 7. Thinking and creativity with ICT -- 8. Mind expanding. |
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Sommario/riassunto |
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This innovative book provides a coherent account of what thinking and creativity are and how they can be taught in the classroom. |
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2. |
Record Nr. |
UNINA9910566455003321 |
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Titolo |
Video game art reader . version_1.1.2017 / / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed |
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Pubbl/distr/stampa |
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Amherst, Massachusetts : , : Amherst College Press, , [2017] |
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©2017 |
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ISBN |
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Descrizione fisica |
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1 electronic resource (90 p.) |
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Soggetti |
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Video games - Design |
Video games - Social aspects |
Computer art |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references. |
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Sommario/riassunto |
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The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. |
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