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1. |
Record Nr. |
UNINA9910763594903321 |
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Autore |
Ciancarini Paolo |
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Titolo |
Entertainment Computing – ICEC 2023 : 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings / / edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi |
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Pubbl/distr/stampa |
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Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023 |
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ISBN |
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Edizione |
[1st ed. 2023.] |
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Descrizione fisica |
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1 online resource (531 pages) |
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Collana |
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Lecture Notes in Computer Science, , 1611-3349 ; ; 14455 |
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Altri autori (Persone) |
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Di IorioAngelo |
HlavacsHelmut |
PoggiFrancesco |
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Disciplina |
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Soggetti |
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Microcomputers |
Artificial intelligence |
Image processing - Digital techniques |
Computer vision |
User interfaces (Computer systems) |
Human-computer interaction |
Computers, Special purpose |
Computer networks |
Personal Computing |
Artificial Intelligence |
Computer Imaging, Vision, Pattern Recognition and Graphics |
User Interfaces and Human Computer Interaction |
Special Purpose and Application-Based Systems |
Computer Communication Networks |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Game Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game |
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Competition -- Workshops and Tutorials -- Aesthetics and Empowerment. |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . . |
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2. |
Record Nr. |
UNINA9910558491003321 |
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Titolo |
Advanced Information Networking and Applications : Proceedings of the 36th International Conference on Advanced Information Networking and Applications (AINA-2022), Volume 3 / / edited by Leonard Barolli, Farookh Hussain, Tomoya Enokido |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
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ISBN |
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Edizione |
[1st ed. 2022.] |
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Descrizione fisica |
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1 online resource (697 pages) |
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Collana |
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Lecture Notes in Networks and Systems, , 2367-3389 ; ; 451 |
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Disciplina |
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Soggetti |
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Engineering - Data processing |
Computational intelligence |
Artificial intelligence |
Data Engineering |
Computational Intelligence |
Artificial Intelligence |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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LSTM-based Reinforcement Q Learning Model for Non Intrusive Load Monitoring -- Machine Learning for Student QoE Prediction in Mobile Learning during COVID-19 -- Shape trajectory analysis based on HOG descriptor for isolated word sign language recognition -- An Improved Ant Colony Optimization based Parking Algorithm with Graph Coloring.-Smart insole monitoring system for fall detection and bad plantar pressure -- Information Security Fatigue in Visually Impaired University Students -- A floating car data application to estimate the origin- destination car trips before and during the COVID-19 pandemic -- Simulation and evaluation of charging electric vehicles in smart energy neighborhoods. |
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Sommario/riassunto |
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This book covers the theory, design and applications of computer networks, distributed computing and information systems. Networks of today are going through a rapid evolution, and there are many emerging areas of information networking and their applications. Heterogeneous networking supported by recent technological advances in low-power wireless communications along with silicon integration of various functionalities such as sensing, communications, intelligence and actuations is emerging as a critically important disruptive computer class based on a new platform, networking structure and interface that enable novel, low-cost and high-volume applications. Several of such applications have been difficult to realize because of many interconnections problems. To fulfill their large range of applications, different kinds of networks need to collaborate, and wired and next generation wireless systems should be integrated in order to develop high-performance computing solutions to problems arising from the complexities of these networks. The aim of the book “Advanced Information Networking and Applications” is to provide the latest research findings, innovative research results, methods and development techniques from both theoretical and practical perspectives related to the emerging areas of information networking and applications. |
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