1.

Record Nr.

UNINA9910557208403321

Autore

Jean-Pierre Schumann Guy

Titolo

The Need for a High-Accuracy, Open-Access Global Digital Elevation Model

Pubbl/distr/stampa

Frontiers Media SA, 2020

Descrizione fisica

1 electronic resource (111 p.)

Soggetti

Science: general issues

Physical geography & topography

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Sommario/riassunto

This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact



2.

Record Nr.

UNINA9910364944503321

Autore

Bloom Gina

Titolo

Gaming the stage : playable media and the rise of English commercial theater / / Gina Bloom

Pubbl/distr/stampa

Ann Arbor, Michigan : , : University of Michigan Press, , [2018]

ISBN

0-472-90108-7

0-472-12391-2

Descrizione fisica

1 online resource  (xii, 276 pages) :) : color illustrations

Collana

Theater: Theory/Text/Performance

Disciplina

792.094209031

Soggetti

Games - Great Britain - History

Theater - Great Britain - History

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Gaming history -- Cards : imperfect information and male friendship -- Backgammon : space and scopic dominance -- Chess : performative history and dynastic marriage.

Sommario/riassunto

Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at



Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.