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Record Nr. |
UNINA9910523769703321 |
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Titolo |
Videogame Sciences and Arts : 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers / / edited by Inês Barbedo, Bárbara Barroso, Beatriz Legerén, Licínio Roque, João Paulo Sousa |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
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ISBN |
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Edizione |
[1st ed. 2022.] |
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Descrizione fisica |
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1 online resource (153 pages) |
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Collana |
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Communications in Computer and Information Science, , 1865-0937 ; ; 1531 |
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Disciplina |
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Soggetti |
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User interfaces (Computer systems) |
Human-computer interaction |
Software engineering |
Computer vision |
Social sciences - Data processing |
User Interfaces and Human Computer Interaction |
Software Engineering |
Computer Vision |
Computer Application in Social and Behavioral Sciences |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience -- Recent trends in the Portuguese video game industry: 2016-2020 -- Video games specialized media in Basque language -- It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers -- Game Based Learning in Science Fiction -- Supporting the construction of game narratives using a toolkit to game design -- Reward-Mediated Individual and Altruistic Behavior -- Interviewing a Virtual Suspect: conversational game characters using Alexa -- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition -- Reinforcement Learning in Tower Defense. |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the 12th |
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International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic. |
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