1.

Record Nr.

UNISA996388649703316

Autore

Middleton Thomas <d. 1627.>

Titolo

The phoenix [[electronic resource] ] : as it hath beene sundry times acted by the Children of Paules, and presented before his Maiestie

Pubbl/distr/stampa

London, : Printed by E[dward] A[llde] for A[rthur], I[ohnson], [sic] and are to be solde at the signe of the white horse in Paules-Churchyard, 1607

Descrizione fisica

[76] p

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

By Thomas Middleton.

Partly in verse.

First word of title is xylographic.

Printer's and publisher's names from STC.

Signatures: A-I⁴ K² .

Sommario/riassunto

eebo-0113



2.

Record Nr.

UNISALENTO991003604149707536

Autore

Rischbieter, Henning

Titolo

Vom "Wallenstein" bis zum "Wilhelm Tell" / Henning Rischbieter

Pubbl/distr/stampa

Velber bei Hannover : Friedrich, 1969

Descrizione fisica

141 p. : ill. ; 18 cm

Collana

Friedrich Schiller ; 2

Friedrichs Dramatiker des Welttheaters ; 53

Disciplina

832.6

Soggetti

Schiller, Friedrich

Schiller, Friedrich

Lingua di pubblicazione

Tedesco

Formato

Materiale a stampa

Livello bibliografico

Monografia

3.

Record Nr.

UNINA9910513700303321

Titolo

Paratextualizing Games : Investigations on the Paraphernalia and Peripheries of Play / Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt

Pubbl/distr/stampa

Bielefeld, : transcript Verlag, 2021

ISBN

9783839454213

3839454212

Edizione

[1st ed.]

Descrizione fisica

1 online resource (407 pages)

Collana

Bild und Bit. Studien zur digitalen Medienkultur

Disciplina

070.4

Soggetti

Digital Games

Paratext

Fan Studies

Let's Plays

Media

Popular Culture

Computer Games

Digital Media

Media Aesthetics

Media Studies



Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Cover -- Table of Contents -- Preface and Acknowledgements -- Paratext | Paraplay -- Histories -- "And You Didn't Even Look at It!" -- The Cartography of Virtual Empires -- Unboxing AGE OF EMPIRES -- Making Mario -- Performances -- Player Agency in Audience Gaming -- Material Culture on Twitch -- Benefits of Including Let's Play Recordings in Close Readings of Digital Game Texts -- Fame or Infamy: The Influence of Let's Plays on Independent Game Developers -- "Here Comes a New Challenger" -- Peripheries -- The Impending Demise of Video Game Packaging: An Eulogy -- The Ludic Nature of Paratexts -- [Para]Textually Here: Paratexts and Presence in Games -- Isekai: Tracing Interactive Control in Non-interactive Media -- The Paratext, the Palimpsest, and the Pandemic -- Contributors.

Sommario/riassunto

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced – i.e., in which forms and formats and through which channels we talk (and write) about games – as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Besprochen in:https://archive.org, 08.04.2024