1.

Record Nr.

UNINA9910510538403321

Titolo

Innovative Technologies and Learning : 4th International Conference, ICITL 2021, Virtual Event, November 29 – December 1, 2021, Proceedings / / edited by Yueh-Min Huang, Chin-Feng Lai, Tânia Rocha

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021

ISBN

3-030-91540-9

Edizione

[1st ed. 2021.]

Descrizione fisica

1 online resource (605 pages)

Collana

Information Systems and Applications, incl. Internet/Web, and HCI, , 2946-1642 ; ; 13117

Disciplina

370.285

Soggetti

Education - Data processing

Application software

Social sciences - Data processing

Artificial intelligence

Computer engineering

Computer networks

Computers and Education

Computer and Information Systems Applications

Computer Application in Social and Behavioral Sciences

Artificial Intelligence

Computer Engineering and Networks

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Artificial Intelligence in Education -- sign Framework and Model for Innovative learning -- Education Practice Issues and Trends -- Educational Gamification and Game-based Learning.-nnovative Technologies and Pedagogies Enhanced Learning -- Multimedia Technology Enhanced Learning -- Online Course and Web-Based Environment; and Science -- Technology, Engineering, Arts and Design, and Mathematics.

Sommario/riassunto

This book constitutes the refereed proceedings of the 4th International Conference on Innovative Technologies and Learning, ICITL 2021, held in November/December 2021. Due to COVID-19 pandemic the



conference was held virtually. The 59 full papers presented together with 2 short papers were carefully reviewed and selected from 110 submissions. The papers are organized in the following topical sections: Artificial Intelligence in Education; Augmented, Virtual and Mixed Reality in Education; Computational Thinking in Education; Design Framework and Model for Innovative learning; Education Practice Issues and Trends; Educational Gamification and Game-based Learning; Innovative Technologies and Pedagogies Enhanced Learning; Multimedia Technology Enhanced Learning; Online Course and Web-Based Environment; and Science, Technology, Engineering, Arts and Design, and Mathematics.