|
|
|
|
|
|
|
|
1. |
Record Nr. |
UNINA9910502631303321 |
|
|
Autore |
Jung Timothy |
|
|
Titolo |
XR case studies : using augmented reality and virtual reality technology in business / / Timothy Jung, Jeremy Dalton |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Cham, Switzerland : , : Springer, , [2021] |
|
©2021 |
|
|
|
|
|
|
|
|
|
ISBN |
|
|
|
|
|
|
Descrizione fisica |
|
1 online resource (viii, 164 pages) : illustrations |
|
|
|
|
|
|
Collana |
|
Management for professionals, , 2192-810X |
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
Soggetti |
|
Augmented reality |
Augmented reality - Industrial applications |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Nota di bibliografia |
|
Includes bibliographical references. |
|
|
|
|
|
|
Nota di contenuto |
|
Intro -- Preface -- Contents -- There´s More to Murphy -- Virtual Reality in the Construction Sector -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 3.1 Challenge -- 3.2 Solution -- 3.3 Benefits -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- Orthopaedic Surgical TRaining with Virtual Reality: OySTeR-VR -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 3.1 Challenge -- 3.2 Solution -- 3.3 Benefits -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- Innovation Flows Through VR for Water Utility -- 1 Company Description -- 1.1 The University of Sheffield Advanced Manufacturing Research Centre -- 1.2 Yorkshire Water -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- Making Training More Effective with Shared VR: Lanes Group Plc Improves Employee Retention and Reduces the Costs of Recruitmen... -- 1 Company Overview -- 1.1 Lanes Utilities -- 1.2 Igloo Vision -- 1.3 Myriad Global Media -- 2 Project Summary -- 3 Project Details -- 3.1 The Situation -- 3.2 The Solution -- 3.3 Details of the Igloo Shared VR System -- 3.4 Why Lanes Was Attracted by Shared VR -- 3.5 How Shared VR Was Integrated into the Training Programmes -- 3.6 Evaluating the Impact -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- Heroes to |
|
|
|
|