1.

Record Nr.

UNINA9910495980003321

Autore

Bouttier Ronan

Titolo

Questionner  les circulations  des objets et des pratiques artistiques : Réceptions, réappropriations et remédiatisations / / Jean-Philippe Garric

Pubbl/distr/stampa

Paris, : Éditions de la Sorbonne, 2020

ISBN

979-1-03-510613-3

Descrizione fisica

1 online resource (280 p.)

Collana

Création, Arts et Patrimoines

Altri autori (Persone)

CastresAstrid

DansilioFlorencia

FrappatMarie

GizziFerdinando

LachenalLucie

RoudéCatherine

TeixeiraCéline Ventura

GarricJean-Philippe

Soggetti

Art

History

invention et circulation des modèles

culture matérielle

imaginaire

cinéma

avant-garde théâtrale

pratique artistique

Lingua di pubblicazione

Francese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Sommario/riassunto

Cet ouvrage collectif se propose d’interroger les circulations des objets et des pratiques artistiques à travers différents espaces géographiques, cadres culturels, milieux sociaux et médiums. Il s’agit de mener une réflexion sur les enjeux de ces mobilités dans une perspective pluridisciplinaire (histoire de l’art, du cinéma, de l’architecture,



sociologie des institutions culturelles, du théâtre, material studies, etc.).  La première partie, Jeux d’échelles et mécanismes de la mobilité artistique, questionne la circulation à travers ses différentes échelles ainsi que les agents impliqués dans les échanges, qu’ils soient institutionnels, humains ou matériels. Les articles mettent en lumière par l’étude de situations propres à un contexte socio-culturel précis, la complexité des mécanismes de déplacement des artistes et de diffusion des formes et des discours.  Le seconde partie, Imaginaires et sociétés, est consacrée aux deuxièmes vies des productions artistiques ou plus généralement culturelles. Elles voyagent, sont redécouvertes, recréées, réinventées, bricolées, revendiquées voire détournées. Artistes, médiateurs et publics s’en emparent et les font résonner dans des contextes parfois éloignés de celui de leur création.

2.

Record Nr.

UNINA9910963356803321

Autore

Wigdor Daniel

Titolo

Brave NUI world : designing natural user interfaces for touch and gesture / / Daniel Wigdor, Dennis Wixon

Pubbl/distr/stampa

Burlington, MA, : Morgan Kaufmann, c2011

ISBN

9786613838513

9781283526067

1283526069

9780123822321

0123822327

Edizione

[1st edition]

Descrizione fisica

1 online resource (257 p.)

Altri autori (Persone)

WixonDennis

Disciplina

004.01/9

005.437

004.019

Soggetti

User interfaces (Computer systems)

Haptic devices

Human-computer interaction

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di bibliografia

Includes bibliographical references and index.



Nota di contenuto

Front Cover; Brave NUI World; Copyright Page; Contents; Preface; Acknowledgments; About the Authors; Part I: Introducing the NUI; CHAPTER 1 Introduction; CHAPTER 2 The Natural User Interface; Description; Application to NUI; Lessons from the Past: The First Apple Pad; Design Guidelines; Summary; CHAPTER 3 Ecological Niche: Computing, the Social Environment, and Ways of Working; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Part II: Design Ethos of NUI; CHAPTER 4 Less Is More; Description; Application to NUI; Lessons from the Past; Design Guidelines

SummaryCHAPTER 5 Contextual Environments; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 6 The Spatial NUI; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 7 The Social NUI; Description; Application to NUI; Lessons from the Past; Inter-user Task Coupling; Design Guidelines; Further Reading; CHAPTER 8 Seamlessness; Description; Lessons from the Past; Application to the NUI; Summary; Further Reading; CHAPTER 9 Super Real; Description; Lessons from the Past

Application to the NUISummary; Further Reading; CHAPTER 10 Scaffolding; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 11 User Differentiation; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Part III: New Technologies: Understanding and Technological Artifacts; CHAPTER 12 The State-Transition Model of Input; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 13 Fat Fingers; Description; Application to NUI; Lessons from the Past

Design GuidelinesSummary; Further Reading; CHAPTER 14 No Touch Left Behind: Feedback Is Essential; Description; Application to NUI; Lessons from the Past; Sources of Error; The Contact Visualizer; Design Guidelines; Summary; CHAPTER 15 Touch versus In-Air Gestures; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; Part IV: Creating an Interaction Language; CHAPTER 16 Mechanics, Dynamics, and Aesthetics: The Application of MDA; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading

CHAPTER 17 New PrimitivesDescription; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 18 The Anatomy of a Gesture; Description; Application to NUI; Lessons from the past: Ambiguity; Design guidelines; Summary; CHAPTER 19 Properties of a Gesture Language; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 20 Self-Revealing Gestures; Description; Application to NUI; Lessons from the Past: Control vs. Alt Hotkeys; Design Guidelines; Summary; Further Reading

CHAPTER 21 A Model of the Mode and Flow of a Gesture System

Sommario/riassunto

Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design.   Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real-world examples in order to m