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1. |
Record Nr. |
UNINA9910463361603321 |
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Titolo |
Advances in cross-cultural decision making / / [edited by] Dylan Schmorrow, Denise Nicholson |
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Pubbl/distr/stampa |
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Boca Raton : , : CRC Press, , 2010, c2011 |
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ISBN |
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0-429-15128-4 |
1-138-11674-2 |
1-4398-3496-2 |
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Descrizione fisica |
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1 online resource (648 p.) |
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Collana |
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Advances in human factors and ergonomics series ; ; 3 |
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Altri autori (Persone) |
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SchmorrowDylan <1967-> |
NicholsonDenise <1967-> |
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Disciplina |
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Soggetti |
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Decision making |
Decision making - Mathematical models |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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Front Cover; Table of Contents; Preface; 1. Cultural decision making through aggregate models of human behavior; 2. Information channels in MMOGs: Implementation and effects; 3. Modeling social conflict: Theory, data and integration across multiple levels; 4. Social radar for smart power; 5. Enabling a comprehensive approach to operations: The value of human social culture behavior modeling; 6. Identifying and assessing a schema for cultural understanding; 7. Modeling and assessing cross-cultural competence in operational environments |
8. Using cultural models of decision making to develop and assess cultural sensemaking competence9. Designing games as social-process simulation crucible experiences: Toward developing and assessing intercultural adaptability; 10. Development of the Cross-Cultural Competence Inventory (3CI); 11. Democracy's sacred opinions and the radicalization oflslam in the twentieth century; 12. Theories of regime development across the millennia and their application to modem liberal democracies; 13. Relativism and its consequences for Western civilization |
14. Factors of destabilization and collapse: A comparative study of the |
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Roman and British Empires and the consequences for Western Civilization15. Authoring by cultural demonstration; 16. Using behavioral science principles to train small unit decision making; 17. Training decision making for small units in complex cultural contexts; 18. FITE - Team training for cross-cultural decision making; 19. Translating science into practice: Developing a decision making training tool; 20. Implications of physiological measures of stress for training cross culturaldecision making skills |
21. Training tactical decision making under stress in cross-cultural environments22. Intertemporal reasoning and cross-cultural decision making; 23. Cultural influences associated with adversarial recruitment; 24. An evidence-based framework for decision making in culturally complex environments; 25. A multi-scale model of cultural distinctions in technology adoption; 26. An architecture for socio-cultural modeling; 27. Cultural network analysis: Method and application; 28. Target audience simulation kit: Modeling culture and persuasion; 29. Data problems for cross-cultural decision making |
30. MASON RebeLand and data aspects of agent-based simulation models31. Terrorist profiles: From their own words; 32. Dynamic decision making games and conflict resolution; 33. Lethal combinations: Studying the structure of terrorist networks; 34. Multi-perspective, multi-future modeling and model analysis; 35. Building cross cultural trust and change: How do I obtain and implement local knowledge?; 36. Applying epidemiological modeling to idea spread; 37. Capturing culture and effects variables using structured argumentation |
38. Evaluating human, social, cultural and behavioral (HSCB) models for operational use |
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Sommario/riassunto |
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Preface This book is concerned with how decisions are made within a specific culture and across different cultures. The primary focus of the Cross Cultural Decision Making field is specifically on the intersections between psychosocial theory provided from the social sciences and methods of computational modeling provided from computer science and mathematics. While the majority of research challenges that arise out of such an intersection fall quite reasonably under the rubric of human factors, although these topics are broad in nature, this book is designed to focus on crucial questions regarding data acquisition as well as reconciliation of mathematical and psychosocial modeling methodologies. The utility of this area of research is to aid the design of products and services which are utilized across the globe in the variety of cultures and aid in increasing the effectiveness of cross-cultural group collaboration. Each of the chapters of the book were either reviewed by the members of Editorial Board or germinated by them. This book would of special value to researchers and practitioners in involved in the design of products and services which are marketed and utilized in a variety of different countries-- |
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2. |
Record Nr. |
UNINA9910706160003321 |
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Autore |
Schraml Stephen J. |
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Titolo |
Scalability of the CTH Shock Physics Code on the Cray XT / / Stephen J. Schraml and Thomas M. Kendall |
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Pubbl/distr/stampa |
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Aberdeen Proving Ground, MD : , : Army Research Laboratory, , November 2009 |
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Descrizione fisica |
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1 online resource (ii, 10 pages) : illustrations |
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Soggetti |
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Shock waves - Computer simulation |
Finite element method - Computer programs |
Impact - Computer simulation |
High performance computing - Research |
Penetration mechanics - Computer simulation |
Technical reports. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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"ARL-RP-281." |
"November 2009." |
"A reprint from the 2009 DOD High Performance Computing Users Group Conference, San Diego, CA, 15-18 June 2009." |
Conference paper. |
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Nota di bibliografia |
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Includes bibliographical references (pages 7-8). |
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3. |
Record Nr. |
UNINA9910495159803321 |
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Autore |
Hui Anna N. N. |
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Titolo |
Creative and Collaborative Learning through Immersion : Interdisciplinary and International Perspectives / / edited by Anna Hui, Christian Wagner |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
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ISBN |
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Edizione |
[1st ed. 2021.] |
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Descrizione fisica |
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1 online resource (245 pages) |
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Collana |
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Creativity in the Twenty First Century, , 2364-6683 |
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Disciplina |
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Soggetti |
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Education |
Art - Study and teaching |
Creativity and Arts Education |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Part 1 Immersive Learning -- Chapter 1. Creative and Collaborative Practices in Virtual Reality Immersive Environments (Denise Doyle) -- Chapter 2. Graphical Big Data: From Simulation to Immersive Visualization (Tsui KL et al.) -- Chapter 3. Design of a CAVE Immersive Visualization System for Teaching and Learning: A Case Study of Air Cargo Logistics (Choy K.L. et al) -- Chapter 4. Designing Multi-Disciplinary Interactive Virtual Environments for Next Generation Immersive Learning Experiences: Case Studies and Future Directions in Astrobiology, Anatomy and Cultural Heritage (Sarah Kenderdine et al) -- Part 2 Pedagogical Models & Impacts -- Chapter 5. Creating Immersive Learning Experiences: A Pedagogy Design Perspective (Christian Wagner, & Lili Liu) -- Chapter 6. The Relationship Among Simulation Based Learning, Creativity and Learning Approach in Higher Education (Anna Hui et al.) -- Chapter 7. Learning Through Immersion: Assessing the Learning Effectiveness (Joyce Chan and Christy Cheung) -- Chapter 8. Blended Learning Approach to Enhance Higher Order Cognitive Thinking Skills in Students (Wong et al) -- Part 3. Industrial Applications -- Chapter 9. Introducing Immersive Learning into Special Education Settings: A Comparative Review of Two Studies (Horace H S Ip |
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and Chen Li) -- Chapter 10. Intergenerational Play Around Immersive Video Games (Sinem Siyahhan) -- Chapter 11. Augmented Reality for Immersive Learning: Lessons Learnt from Educational Entrepreneurships (Octavio Gonazlez Aguilar). Chapter 12. A Theory of Blended Knowledge And A Technology Based Approach For the Development of Creative Productive Giftedness (Joseph S. Renzulli) -- Chapter 13. Interactive Learning Environments for Motorsports Racing (Walt Scacchi). |
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Sommario/riassunto |
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This book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences and demonstrates how immersive learning can be applied in industries. This book brings scholars, researchers and educators together around an international and interdisciplinary consolidation and reflection on learning through immersion. The originality lies in how advanced technology and contemporary pedagogical models can integrate to enhance student engagement and learning effectiveness in higher education. |
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