1.

Record Nr.

UNINA9910495159303321

Titolo

Design thinking research : translation, prototyping, and measurement / / edited by Christoph Meinel, Larry Leifer

Pubbl/distr/stampa

Cham, Switzerland : , : Springer, , [2021]

©2021

ISBN

3-030-76324-2

Descrizione fisica

1 online resource (361 pages)

Collana

Understanding Innovation

Disciplina

658.5752

Soggetti

Product design - Philosophy

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Intro -- Foreword -- Contents -- Introduction -- References -- Translation in Design Thinking -- Inter-Brain Synchrony and Innovation in a Zoom World Using Analog and Digital Manipulatives -- 1 Introduction -- 2 Background on Fnirs and Fnirs Hyperscanning -- 3 Method: A Literature Review on Fnirs Hyperscanning -- 4 Analysis -- 5 Discussion and Future Direction -- 6 Conclusion -- References -- Contemporary Issues in Remote Design Collaboration -- 1 Mind-Body Dichotomy -- 2 Perspective -- 3 Wicked Problems -- 4 Conclusion -- References -- 4 Mapping Design Thinking in the Arab World -- Abstract -- 1 Introduction -- 2 Research Design -- 3 Coining the Arabic Term for Design Thinking -- 4 Early Attempts to Understand Design Thinking in Arabic -- 5 Mapping Design Thinking in the Arab World -- 5.1 Design Thinking and Education -- 5.2 Design Thinking in the Development Sector -- 5.3 Design Thinking in the Private Sector -- 5.4 Design Thinking and Entrepreneurship -- 5.5 Design Thinking in the Public Sector -- 6 Discussion and Conclusions -- References -- Decoding Nonverbal Online Actions: How They Are Used and Interpreted -- 1 Introduction -- 2 Related Works -- 2.1 Nonverbal Communication -- 2.2 Nonverbal Actions -- 3 Methods -- 3.1 Selecting Nonverbal Online Actions -- 3.2 Identifying Rationales for Nonverbal Online Actions -- 3.3 Study 1: Rationales for Nonverbal Online Actions -- 3.4 Study 2: Impact of Knowing Why Nonverbal Online Actions Occur -- 4 Study 1: Rationales of Nonverbal Online



Actions -- 4.1 Are People Heterogeneous in Their Interpretation of Nonverbal Actions? -- 4.2 Are Most Actions Taken Online not Interpreted as Indicating Their Face Value? -- 4.3 Do People Have Different Affects Associated with Reasons for Nonverbal Online Actions?.

4.4 Can How People Feel About a Nonverbal Online Action Be Predicted by the Reason They Most Readily Associate with It? -- 5 Study 2: Impact of Knowing Why Nonverbal Online Actions Occur -- 5.1 Do People Receive Nonverbal Online Actions More Positively When They Know the Reasons Behind Them? -- 6 Discussion -- 6.1 Users Feel Better When They Know the Reasons for Nonverbal Actions -- 6.2 Design of Nonverbal Actions Afford Ambiguity and Interpretability -- 6.3 Design Implications for Nonverbal Actions -- 7 Limitations and Future Work -- 8 Conclusion -- References -- The Neuroscience of Empathy: Research-Overview and Implications for Human-Centred Design -- 1 Empathy in Design Thinking and Human-Centred Design -- 2 Understanding Others as a Sophisticated Human Capacity -- 3 Two Routes of Social Understanding -- 4 Affective Route to Social Understanding -- 5 Cognitive Route to Social Understanding -- 6 Tests and Questionnaires to Measure Capacities of Understanding Others -- 7 Physiological Indicators of Understanding Others -- 8 Empathy Failure When the Other Person is "Not Like Me" -- 9 Implications for Human-Centred Design -- References -- Creation of Models for Prototyping -- Toward Patterns of Exploratory Programming Practice -- 1 Introduction -- 2 From Experience to Pattern Form -- 2.1 Our Programming Experiences -- 2.2 A Purely Object-Oriented Programming System -- 2.3 Pattern Audience -- 2.4 Pattern Form -- 3 Patterns to Enable Exploration -- 3.1 Tangible Names -- 3.2 Tangible Pixels -- 4 Patterns to Control Exploration -- 4.1 Configurable Constraints -- 4.2 Reliable Recovery -- 5 Discussion and Future Work -- 6 Conclusion -- References -- Designing Photography Guidance for Rapid In-Camera Iteration -- 1 Introduction -- 2 Learning Photography -- 2.1 Photography Resources -- 2.2 In-Person Photography Classes -- 2.3 Limitations of Current Practices.

3 Formative Studies -- 3.1 Photography Practice Survey -- 3.2 Experienced Photographer Interviews -- 4 In-Camera Guidance Design Goals -- 5 Related Work -- 5.1 Automatic Photograph Improvement -- 5.2 Guided Photography Interfaces -- 5.3 Existing In-Camera Tools -- 6 Photography Interfaces -- 6.1 Lighting -- 6.2 Composition -- 6.3 Decluttering -- 7 Conclusion -- References -- Haptic Guidance to Support Design Education and Collaboration for Blind and Visually Impaired People -- 1 Introduction -- 2 Background and Related Work -- 2.1 Diagrams to Support Design -- 2.2 Audio-Augmented Tactile Graphics -- 2.3 Haptic Guidance for Graphics Exploration -- 3 Interaction Methods -- 3.1 Teaching Scenarios -- 3.2 Guidance Strategies -- 4 Application Demonstrations -- 5 Technical Implementation -- 6 Design Recommendations -- 7 Future Work and Remaining Challenges -- 8 Technical Limitations -- 9 Conclusion -- References -- Capturing Collaboration with Interaction Dynamics Notation -- 1 What is IDN? -- 1.1 Interaction Dynamics Notation -- 1.2 IDN in Context -- 2 Related Work -- 3 Use of IDN -- 4 References to IDN -- 5 Method -- 6 Descriptive Statistics -- 7 Future Work -- 7.1 Ultimate Design Observatory -- 7.2 Automated IDN Coding -- 8 Conclusion -- References -- PretoVids: A New Approach to Digital Prototyping -- 1 Introduction-What This Is About -- 2 BIG IDEA: PretoVids Developed for Low Cost, Agile New Product Development Without Engineering and Writing Code -- 3 Problem/Opportunity: Customer Engagement and Feedback When You Cannot Meet in Person



-- 4 Impact: Customer Engagement at a Distance -- Insights -- 5 Related Work and Theoretical Background -- 5.1 Gaps/Opportunity Identified in Design Thinking Prototyping Literature -- 5.2 Media Models and Systems, Why not Wireframes, Use-Case Scenarios -- 6 The Pretovids.

7 The Journey to PretoVids: Stanford ME310, R.C.A., POLIMI., D.H.D.L., R2I, and SAP -- 8 The PretoVids in Action -- 9 Component of the PretoVids -- 9.1 Principles -- 10 Building the PretoVids Step-By-Step -- 11 Point of Departure -- 11.1 PretoStory -- 12 PretoVids Edit -- 13 Discussion -- 14 Closing Words -- Appendix -- References -- Drawventure: Teaching Design Sketching Through Gameplay -- 1 Introduction -- 2 Game Design -- 3 Visual Development -- 4 Discussion -- 5 Conclusion -- References -- Reflective Design Practice -- 1 Introduction -- 2 Reflective Design Practice Example -- 2.1 RDP Kickoff and Pre-assessments -- 2.2 Weekly Reflections -- 2.3 Interviews -- 2.4 Concluding Meeting and Post-assessment -- 3 Limitations -- 4 Modifications to RDP -- 5 Conclusion -- References -- Measurement in Design Thinking: How to Improve Different Areas and Fields by Applying Design Thinking -- Assessing the Impact of Design Thinking in Organizations: Foundations of a Framework -- 1 Introduction -- 2 Understanding the Impact of Design Thinking and the Implications for Measuring It -- 2.1 Impact and the Logic Model -- 2.2 Criteria of Frameworks-Model or Theory? -- 2.3 Existing Approaches of Measurement -- 3 Overview of the Current Assessment of DT and Design in Organizations -- 3.1 Overview of Existing Studies to Assess DT Impact -- 3.2 Forrester IBM Study in Focus -- 3.3 Design-Driven Companies -- 4 Discussion -- References -- Performance Measurement of Design Thinking: Conceptualisations, Challenges and Measurement Approaches -- 1 Introduction -- 2 Design Thinking-Conceptual Understanding -- 2.1 Design Thinking as a Set of Methods -- 2.2 Design Thinking as a Process -- 2.3 Design Thinking as a Mindset -- 3 Performance Measurement -- 3.1 The Triple P-Model of Performance -- 4 Methodology -- 4.1 Literature Review -- 4.2 Exploratory Interviews.

4.3 Framework Development -- 5 Performance Measurement of Design Thinking -- 5.1 Literature Review: Existing Approaches and Streams -- 5.2 Exploratory Study: Challenges of Measuring Design Thinking Performance -- 5.3 Framework Development: Conceptualising Design Thinking Performance Measurement -- 6 Discussion -- 7 Conclusion -- References -- Measuring the Impact of Project-Based Design Engineering Courses on Entrepreneurial Interests and Intentions of Alumni -- 1 Introduction -- 1.1 Research Questions -- 2 Setting the Context: Stanford University's ME310 -- 2.1 History of ME310 -- 3 Survey Design and Deployment -- 3.1 Selection of ME310 Alumni Respondents -- 3.2 Survey Outreach and Recruitment -- 3.3 Designing the Survey Instrument -- 4 Findings -- 4.1 Demographics of Survey Sample and Response Rate -- 4.2 Preliminary Course Response and Self-Efficacy Results -- 5 Future Work -- References -- Joining Forces: Applying Design Thinking Techniques in Scrum Meetings -- 1 Introduction -- 2 Background and Related Work -- 2.1 Scrum -- 2.2 Design Thinking -- 2.3 Design Thinking and Agile Software Development -- 3 Methodology -- 3.1 Research Context -- 3.2 Data Collection and Analysis -- 4 Goals and Requirements of Scrum Meetings -- 4.1 Product Backlog Refinement -- 4.2 Sprint Planning -- 4.3 Daily Scrum -- 4.4 Sprint Review -- 4.5 Retrospective -- 5 Techniques in the Design Thinking Toolkit -- 5.1 Warm-Up Techniques -- 5.2 Unpacking Techniques -- 5.3 Desk Research Techniques -- 5.4 Field Research Techniques -- 5.5 Knowledge Sharing Techniques --



5.6 Knowledge Organization Techniques -- 5.7 Knowledge Condensation Techniques -- 5.8 Idea Generation Techniques -- 5.9 Prototyping Techniques -- 5.10 Testing Techniques -- 5.11 Feedback Techniques -- 5.12 Facilitation Techniques -- 6 Mapping of Scrum Meetings and Techniques from the Design Thinking Toolkit.

6.1 Techniques Generally Applicable to Scrum Meetings.