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Record Nr. |
UNINA9910494563003321 |
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Titolo |
Emerging Technologies and the Digital Transformation of Museums and Heritage Sites : First International Conference, RISE IMET 2021, Nicosia, Cyprus, June 2–4, 2021, Proceedings / / edited by Maria Shehade, Theopisti Stylianou-Lambert |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
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ISBN |
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Edizione |
[1st ed. 2021.] |
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Descrizione fisica |
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1 online resource (XIII, 371 p. 124 illus., 106 illus. in color.) |
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Collana |
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Communications in Computer and Information Science, , 1865-0937 ; ; 1432 |
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Disciplina |
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Soggetti |
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Computer engineering |
Computer networks |
Computer vision |
Social sciences - Data processing |
Education - Data processing |
Expert systems (Computer science) |
Computer Engineering and Networks |
Computer Vision |
Computer Communication Networks |
Computer Application in Social and Behavioral Sciences |
Computers and Education |
Knowledge Based Systems |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Digital curation and visitor engagement in museums and heritage sites -- VR, AR, MR, mobile applications and gamification in museums and heritage sites -- Digital storytelling and embodied characters for the interpretation of cultural heritage -- Emerging technologies, difficult heritage and affective practices -- Participatory approaches, crowdsourcing and new technologies -- Digitization, documentation and digital representation of cultural heritage. |
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Sommario/riassunto |
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This book constitutes the post-conference proceedings of the First International Conference on Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021*. The 23 revised full papers were carefully reviewed and selected from 38 submissions. The papers are organized in the following topical sections: digital curation and visitor engagement in museums and heritage sites; VR, AR, MR, mobile applications and gamification in museums and heritage sites; digital storytelling and embodied characters for the interpretation of cultural heritage; emerging technologies, difficult heritage and affective practices; participatory approaches, crowdsourcing and new technologies; digitization, documentation and digital representation of cultural heritage. * The conference was held virtually due to the COVID-19 pandemic. |
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