1.

Record Nr.

UNINA9910494563003321

Titolo

Emerging Technologies and the Digital Transformation of Museums and Heritage Sites : First International Conference, RISE IMET 2021, Nicosia, Cyprus, June 2–4, 2021, Proceedings / / edited by Maria Shehade, Theopisti Stylianou-Lambert

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021

ISBN

3-030-83647-9

Edizione

[1st ed. 2021.]

Descrizione fisica

1 online resource (XIII, 371 p. 124 illus., 106 illus. in color.)

Collana

Communications in Computer and Information Science, , 1865-0937 ; ; 1432

Disciplina

069

Soggetti

Computer engineering

Computer networks

Computer vision

Social sciences - Data processing

Education - Data processing

Expert systems (Computer science)

Computer Engineering and Networks

Computer Vision

Computer Communication Networks

Computer Application in Social and Behavioral Sciences

Computers and Education

Knowledge Based Systems

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Digital curation and visitor engagement in museums and heritage sites -- VR, AR, MR, mobile applications and gamification in museums and heritage sites -- Digital storytelling and embodied characters for the interpretation of cultural heritage -- Emerging technologies, difficult heritage and affective practices -- Participatory approaches, crowdsourcing and new technologies -- Digitization, documentation and digital representation of cultural heritage.



Sommario/riassunto

This book constitutes the post-conference proceedings of the First International Conference on Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021*. The 23 revised full papers were carefully reviewed and selected from 38 submissions. The papers are organized in the following topical sections: digital curation and visitor engagement in museums and heritage sites; VR, AR, MR, mobile applications and gamification in museums and heritage sites; digital storytelling and embodied characters for the interpretation of cultural heritage; emerging technologies, difficult heritage and affective practices; participatory approaches, crowdsourcing and new technologies; digitization, documentation and digital representation of cultural heritage. * The conference was held virtually due to the COVID-19 pandemic.