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Record Nr. |
UNINA9910493745703321 |
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Autore |
Marrs Adam |
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Titolo |
Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX |
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Pubbl/distr/stampa |
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Berkeley, CA, : Apress L. P., 2021 |
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ISBN |
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Descrizione fisica |
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1 online resource (884 p.) |
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Altri autori (Persone) |
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Soggetti |
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Graphical & digital media applications |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Sommario/riassunto |
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"The digital version of this book is available now for free – with the print version following very soon!
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
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What You'll Learn:
The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more
Who This Book Is For:
Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines." |
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