1.

Record Nr.

UNINA9910493745703321

Autore

Marrs Adam

Titolo

Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Pubbl/distr/stampa

Berkeley, CA, : Apress L. P., 2021

ISBN

1-4842-7185-8

Descrizione fisica

1 online resource (884 p.)

Altri autori (Persone)

ShirleyPeter

WaldIngo

Soggetti

Graphical & digital media applications

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Sommario/riassunto

"The digital version of this book is available now for free – with the print version following very soon!




This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.


Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.






What You'll Learn:


The latest ray tracing techniques for developing real-time applications in multiple domains
Case studies from developers and studios who have shipped products that use real-time ray tracing.
Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
High performance graphics for 3D graphics, virtual reality, animation, and more




Who This Book Is For:

Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."