1.

Record Nr.

UNINA9910493165203321

Autore

Needles Tim

Titolo

STEAM power : infusing art into your STEM curriculum / / Tim Needles

Pubbl/distr/stampa

Portland, Oregon : , : International Society for Technology in Education, , [2020]

©2020

ISBN

1-56484-819-1

Edizione

[First edition.]

Descrizione fisica

1 online resource (158 pages) : color illustrations

Disciplina

372.35/044

Soggetti

Science - Study and teaching

Technology - Study and teaching

Engineering - Study and teaching

Arts - Study and teaching

Mathematics - Study and teaching

Arts in education

Interdisciplinary approach in education

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

The STEAM mindset -- STEAM implementation -- Classic construction, cardboard, and upcycling -- Film, video, and animation -- Digital photography -- Web design, social media, and podcasting -- Coding -- Digital drawing and design -- 3D design, printing, and construction -- Robotics and drones -- Augmented and virtual reality -- Connections -- Collaboration -- Authenticity -- Sustainability -- The STEAM power challenge.

Sommario/riassunto

"There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. As an artist/educator who has taught art and technology for years, Tim Needles brings a fresh and unique approach to these topics, focusing on creativity, innovation and collaboration. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers



the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning"--