1.

Record Nr.

UNINA9910491852203321

Autore

Wardle Heather

Titolo

Games Without Frontiers? : Socio-historical Perspectives at the Gaming/Gambling Intersection / / by Heather Wardle

Pubbl/distr/stampa

2021

Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2021

ISBN

9783030749101

303074910X

Edizione

[1st ed. 2021.]

Descrizione fisica

1 online resource (121 p.)

Collana

Leisure Studies in a Global Era, , 2946-3181

Classificazione

SOC022000SOC026000SOC052000SPO000000SPO066000

Disciplina

306.482

Soggetti

Sociology

Popular culture

Communication

Sports - Sociological aspects

Sports sciences

Mass media

Popular Culture

Media and Communication

Sport Sociology

Sport Science

Media Sociology

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

Chapter 1. Introduction -- Chapter 2. The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling -- Chapter 3. When Games and Gambling Collide: Modern Examples and Controversies -- Chapter 4. Challenging "Play" -- Chapter 5. Concluding Remarks.

Sommario/riassunto

This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks "does this matter?" Looking at how "loot boxes" became the poster child for the convergence of gambling and gaming, Wardle traces how we got here.



She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade - and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action. Heather Wardle is Lord Kelvin/Adam Smith Reader in Social Sciences at the University of Glasgow, specialising in gambling research, policy and practice.