1.

Record Nr.

UNINA9910488711603321

Titolo

Advances in human factors in training, education, and learning sciences : proceedings of the AHFE 2021 Virtual Conference on Human Factors in Training, Education, and Learning Sciences, July 25-29, 2021, USA / / Salman Nazir, Tareq Z. Ahram, Waldemar Karwowski, editors

Pubbl/distr/stampa

Cham, Switzerland : , : Springer, , [2021]

©2021

ISBN

3-030-80000-8

Descrizione fisica

1 online resource (400 pages)

Collana

Lecture notes in networks and systems ; ; 269

Disciplina

371.33

Soggetti

Educational technology

Tecnologia educativa

Congressos

Llibres electrònics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Intro -- Advances in Human Factors and Ergonomics 2021 -- Preface -- Contents -- Advanced Learning Technologies -- Structure of a Socio-Technical Learning and Innovation Factory -- 1 Introduction - Manufacturing Environment -- 2 Theoretical Background -- 2.1 Ambidexterity -- 2.2 Innovation Management -- 2.3 Learning Factory Fields: Human - Technology - Organization -- 2.4 Research Gap -- 3 Structure of a Socio-technical Innovation Lab -- 4 Conclusion and Outlook -- References -- Teaching Robotics with Virtual Reality: Developing Curriculum for the 21st Century Workforce -- 1 Introduction -- 2 A Robotics Curriculum for the 21st Century Workforce -- 3 Immersive and Interactive Learning with Virtual Reality -- 4 Guides to Further Research -- References -- I Feel the Need for Speed: Empirical Evidence of the Effectiveness of VR Training Technology on Knowledge and Skill Acquisition -- 1 Introduction -- 2 AR/VR-Based Aircraft Maintenance Course -- 3 Procedure -- 4 Results -- 5 Conclusions -- 6 Recommendations/Lessons Learned -- References -- Digital Creative Abilities for Achieving Digital Maturity -- 1 Introduction



-- 2 Skills Gap: The DC4DM Project -- 3 DC4DM Model -- 4 Reflection and Future Action -- References -- AI and Learning in the Context of Digital Transformation -- 1 Starting Point -- 2 Research Questions -- 3 Theoretical Framework -- 4 Usability Evaluation of the Learning Platform -- 4.1 Methodical Approach -- 4.2 Results -- 5 Further Development of the Learning Platform by Means of AI Tools -- 6 Outlook -- References -- Impacts on Cognitive Decay and Memory Recall During Long Duration Spaceflight -- 1 Introduction -- 2 Background -- 3 Problem Statement -- 4 Research Questions -- 5 Methods -- 6 Analysis Approach -- 7 Research Benefits -- References -- Implementation of Learning Technologies in Education.

Spiritual Accompaniment Training in Pediatric Palliative Care: A Case Study from Spain -- 1 Introduction -- 2 Background -- 3 Literature Review and Benchmarking -- 4 Development of case study methodology -- 5 Spiritual Accompaniment in a Pediatric Palliative Care Training Program -- 6 Conclusions and Further Research -- References -- Evolution of an Approach for Digital Learning and Training in Nursing -- 1 Introduction -- 1.1 Demographic Change, Skill Shortage and Migration -- 1.2 Educational Challenge -- 1.3 Digital Learning Tools in Nursing -- 2 Hybrid Learning and Training Solution -- 3 Learning Module Design and Features -- 4 Empirical Study -- 4.1 Research Questions -- 4.2 Test Design -- 4.3 Results -- 4.4 Discussion -- 5 Outlook -- References -- A Human-Centered Approach for an Autism-Friendly Drawn Space -- 1 Introduction -- 2 Scope of the Study -- 3 Human Factor, VR and Autism -- 3.1 ASD Perceptual Aspects -- 3.2 The "Autism Friendly" VR Design -- 4 Methodology -- 4.1 The Site -- 4.2 The Autism Friendly VR Tour Prototype -- 5 Expected Outcomes and Conclusion -- References -- An Interactive Guide Based on Learning Objects to Train Teachers on the Detection and Support of Children with Attention Deficit Hyperactivity Disorder -- 1 Introduction -- 2 State of the Art -- 3 Materials and Methods -- 4 Results -- 5 Discussion and Conclusion -- References -- Application of Assessment-Analytic Knowledge Building Tools in Collaborative Creative Studies -- 1 Introduction -- 2 The Transformation of Learning Under the Influence of Constructivism -- 3 Problem-Based Learning -- 4 Learning and Teaching of Creative Art Studies -- 5 Eight Pillars for Learning and Teaching of Creative Art Studies -- 6 Conclusion -- References -- Novel Technology and Methods for Training and Certification.

Non-technical Skills Training in Crew Resource Management: Curating YouTube Videos for Educational Purposes -- 1 Introduction -- 2 Curating YouTube Videos -- 3 The Pilot Study -- 4 Discussion and Directions for Future Research -- References -- Exploration of Team Communication Behaviors from a Live Training Event -- 1 Introduction -- 1.1 Team Communication Analysis Techniques -- 1.2 Goals of Current Effort -- 2 Methodology -- 2.1 Dataset -- 2.2 Data Analysis -- 3 Results -- 4 Discussion -- 5 Conclusion -- References -- Blended Learning. Exploring Contradictory Demands Between Emerging Design Principles and New Learning Practices -- 1 Introduction -- 2 Literature Background -- 3 Method and Data -- 4 Analytic Results -- 4.1 Students Experiences of the Organization of Blended Learning Courses -- 4.2 Students Expectations of How to Participate in Blended Learning Courses -- 5 Conclusion and Discussion -- References -- Kaizen Method Applied in Higher Education: Case Study of Autonomous University of Baja California -- 1 Introduction -- 2 Theoretical Framework -- 3 Kaizen Methodology Within the Educational System -- 4 Justification -- 5 Problem Statement -- 6 General Objective -- 6.1 Specific Objectives -- 7 DMAIC Process (Define, Measure, Analyze,



Improve and Control) -- 7.1 Define -- 7.2 Measure -- 7.3 Analyze -- 7.4 Improve -- 7.5 Control -- 8 Conclusion -- References -- Interactive Multimedia and Gamification -- Gamification Strategies to Teach Algorithmic Thinking to First Graders -- 1 Introduction -- 2 Why Coloring Books for AT? -- 3 App for Teaching Reading and Writing -- 4 Methods -- 5 Results -- 6 Conclusion -- References -- Changing Children's Behavior Based on Persuasive Game: Design for Children's Safety Education -- 1 Introduction -- 2 Current Situation of Safety Education for Left-Behind Children in Rural Areas.

3 Gamification and Behavior Change -- 4 Mechanism of the Persuasive Game -- 5 Design and Practice of Persuasive Games for Children's Safety Education -- 6 Conclusion -- References -- Augmented Reality Teaching Resources and Its Implementation in the Teaching-Learning Process -- 1 Introduction -- 2 Augmented Reality -- 2.1 Augmented Reality Applied to Education -- 3 Implementation of AR in the Educative Process -- 3.1 Implementation of AR in the Educative Process -- 4 AR Applied in the Educative Process - Previous Studies -- 5 Conclusions -- References -- Student Training and Environment Interaction -- Design Approach of Digital Numeration Training for Students in a Primary School -- 1 Introduction -- 2 Related Work -- 3 Design of HandyMathKey-Learning -- 4 Design of the Usability Method -- 4.1 Approach to Designing the Usability Survey -- 4.2 Content of the Survey -- 5 Analysis of Survey -- 6 Conclusion and Perspective -- References -- Risks to Student Achievement in Higher Education -- 1 Introduction: Case Analysis -- 2 Review of the Literature -- 3 Methodology -- 4 Results -- 5 Conclusions -- References -- Participants' Perspectives on Design-Build Experience: A Qualitative Exploration -- 1 Introduction -- 2 Experiential Learning and Learning Theories -- 2.1 Architecture Education -- 2.2 Design-Build in Architecture Education -- 3 The Design-Build Studio at School of Planning and Architecture, Bhopal -- 3.1 The Process of Qualitative Exploration -- 3.2 Observations -- 3.3 Discussion -- 4 Conclusion -- References -- Analysis of Learning Strategies and Learning Performance -- Reforming Professional Education: A Case of Cognitive Human Factor/Human Element in Shipping Industry -- 1 Introduction -- 2 Fault Lines of Current Maritime Education System -- 3 Learning Through Apprenticeship -- 4 The Current Apprenticeship and Onboard Training.

5 Quasi-community as a Novel Framework for Seafarers Training -- 6 Conclusion -- References -- The Effect of Student Learning Style and Lesson Structure on Student Outcomes in an Online Learning Environment -- 1 Introduction -- 2 Online Learning Study -- 2.1 Participants -- 2.2 Online Lessons (Quality Control Tools) -- 2.3 Measures -- 2.4 Experiment One Procedure -- 3 Results -- 4 Discussion -- References -- Analysis of Generic Competences Needed Onboard a Ship -- 1 Introduction -- 2 Generic Competences and Their Classification -- 2.1 Instrumental Competences of a Master and First Deck Officer -- 2.2 Individual Competences of a Master and First Deck Officer -- 2.3 Systemic Competences of a Master and First Deck Officer -- 3 Tasks and Generic Competences on LNG Ships and Cruise Ship -- 4 Conclusion -- References -- Admission Points Score Predicting Undergraduate Performance - Comparing Quantity Surveying vs. Construction Management -- 1 Introduction -- 2 Literature -- 3 The Methodology -- 4 The Data and Findings -- 4.1 Overall Relationships Between APS and Average First-Year Marks -- 4.2 Weighted Average Marks in First-Year -- 4.3 Through-Put of Students -- 4.4 Number of Students Who Manage to Qualify -- 5 Conclusions -- 6 Recommendations -- References -- Mapping Aspects for Assessing



Aptitude for Architecture Education with Psychological Testing -- 1 Introduction -- 2 The Use of Psychological Tests as Tools for Evaluating Intelligence and Creativity -- 2.1 Deducting Aspects with Psychological Tests -- 3 Aspects Tested in Architecture Entrance Exams -- 3.1 Similarities from Both the Nationalized Entrance Examinations -- 3.2 Sampling -- 4 Expert Opinion Survey and Analysis -- 4.1 Conditions of the Consensual Assessment Technique -- 4.2 The Survey and Results -- 5 Conclusion -- References.

Construction Competence Model of Music Appreciation Course Teachers in Science and Engineering University.