1.

Record Nr.

UNINA9910484840903321

Autore

Cossu Sebastiano M.

Titolo

Beginning game AI with unity : programming artificial intelligence with C# / / Sebastiano M. Cossu

Pubbl/distr/stampa

Berkeley, California : , : APress, , [2021]

©2021

ISBN

1-4842-6355-3

Edizione

[1st ed. 2021.]

Descrizione fisica

1 online resource (XIV, 143 p. 75 illus.)

Disciplina

794.815

Soggetti

Game Development

Artificial intelligence

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Chapter 1: Introduction -- Chapter 2: The Basics -- Chapter 3: Paths and Waypoints -- Chapter 4: Navigation -- Chapter 5: Behaviors.

Sommario/riassunto

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. You will: Understand the fundamentals of AI Create gameplay-based AI to address navigation and decision-making problems Put into practice graph theory and behavior models Address pathfinding problems Use the A* algorithm, the deus ex machina of pathfinding algorithms Create a mini stealth game.