|
|
|
|
|
|
|
|
1. |
Record Nr. |
UNINA9910484836703321 |
|
|
Titolo |
Advances in computer games : 12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009 revised papers / / H. Jaap van den Herik, Pieter Spronck (eds.) |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
New York, : Springer, 2010 |
|
|
|
|
|
|
|
ISBN |
|
1-280-38646-0 |
9786613564382 |
3-642-12993-5 |
|
|
|
|
|
|
|
|
Edizione |
[1st ed.] |
|
|
|
|
|
Descrizione fisica |
|
1 online resource (XIV, 233 p. 75 illus.) |
|
|
|
|
|
|
Collana |
|
Lecture notes in computer science, , 0302-9743 ; ; 6048 |
|
|
|
|
|
|
Altri autori (Persone) |
|
HerikJaap van den |
SpronckPieter |
|
|
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
Soggetti |
|
Video games - Programming |
Artificial intelligence |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Note generali |
|
Bibliographic Level Mode of Issuance: Monograph |
|
|
|
|
|
|
Nota di bibliografia |
|
Includes bibliographic references and index. |
|
|
|
|
|
|
Nota di contenuto |
|
Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations. |
|
|
|
|
|
|
|