1.

Record Nr.

UNINA9910484706003321

Titolo

Requirements Engineering: Foundation for Software Quality : 20th International Working Conference, REFSQ 2014, Essen, Germany, April 7-10, 2014, Proceedings / / edited by Camille Salinesi, Inge van de Weerd

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014

ISBN

3-319-05843-6

Edizione

[1st ed. 2014.]

Descrizione fisica

1 online resource (XX, 326 p. 69 illus.)

Collana

Programming and Software Engineering ; ; 8396

Disciplina

005.1205

Soggetti

Software engineering

Management information systems

Computer science

Application software

Computer logic

Software Engineering

Management of Computing and Information Systems

Information Systems Applications (incl. Internet)

Logics and Meanings of Programs

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Sommario/riassunto

This book constitutes the refereed proceedings of the 20th International Working Conference on Requirements Engineering: Foundation for Software Quality, REFSQ 2014, held in Essen, Germany, in April 2013. The 23 papers presented were carefully reviewed and selected from 89 submissions. The REFSQ conference is organised as a three-day symposium with two days devoted to scientific papers presentation with a one-day industry track in-between. Both the industry and scientific presentations concern a variety of topics, which shows the liveliness of the requirements engineering domain. These topics are for instance: scalability in RE, communication issues,



compliance with law and regulations, RE for self adaptive systems, requirements traceability, new sources of requirements, domain specific RE, Natural Language issues, and of course games. 'Games for RE and RE for Games' was the special topic of REFSQ 2014. This is materialized by a plenary session at the conference, and by a keynote given by Catherine Rolland, a serious games expert and project manager at KTM Advance, a French company specialized in serious games.