1.

Record Nr.

UNINA9910438112403321

Titolo

Amorphous nanophotonics / / Carsten Rockstuhl, Toralf Scharf, editors

Pubbl/distr/stampa

Heidelberg ; ; New York, : Springer, c2013

ISBN

1-299-33609-4

3-642-32475-4

Edizione

[1st ed.]

Descrizione fisica

1 online resource (379 p.)

Collana

Nano-optics and nanophotonics, , 2192-1970

Altri autori (Persone)

RockstuhlCarsten

ScharfToralf

Disciplina

621.36

621.36/5

621.365

Soggetti

Nanophotonics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Dielectric amorphous photonics materials and structures -- Photonic quasi-crystals -- Solar cells with scattering and nanostructures -- Disordered photonic crystals -- Light localization in dielectric media -- Amorphous plasmonics -- Fabrication methods -- Structural characterization techniques -- Numerical means to describe optics in amorphous media -- Analytical and quasi-analytical treatment -- Homogenization techniques and the problem of how to deal with different length scales -- Electromagnetic characterization techniques -- New physical (electromagnetic) phenomena emerging due to irregularities of nanostructures -- Implementing applications of fabricated structures -- Analogies to other branches of physics.

Sommario/riassunto

This book represents the first comprehensive overview over amorphous nano-optical and nano-photonic systems. Nanophotonics is a burgeoning branch of optics that enables many applications by steering the mould of light on length scales smaller than the wavelength with devoted nanostructures. Amorphous nanophotonics exploits self-organization mechanisms based on bottom-up approaches to fabricate nanooptical systems. The resulting structures presented in the book are characterized by a deterministic unit cell with tailored geometries; but their spatial arrangement is not controlled. Instead of periodic, the



structures appear either amorphous or random. The aim of this book is to discuss all aspects related to observable effects in amorphous nanophotonic material and aspects related to their design, fabrication, characterization and integration into applications. The book has an interdisciplinary nature with contributions from scientists in physics, chemistry and materials sciences and sheds light on the topic from many directions.

2.

Record Nr.

UNINA9910484396103321

Titolo

E-Learning and Games : 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers / / edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017

ISBN

3-319-65849-2

Edizione

[1st ed. 2017.]

Descrizione fisica

1 online resource (XIV, 308 p. 180 illus.)

Collana

Information Systems and Applications, incl. Internet/Web, and HCI, , 2946-1642 ; ; 10345

Disciplina

371.337

Soggetti

Microcomputers

Education - Data processing

User interfaces (Computer systems)

Human-computer interaction

Application software

Computer graphics

Personal Computing

Computers and Education

User Interfaces and Human Computer Interaction

Computer and Information Systems Applications

Computer Graphics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.



Nota di contenuto

Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game.

Sommario/riassunto

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.