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Record Nr. |
UNINA9910438112403321 |
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Titolo |
Amorphous nanophotonics / / Carsten Rockstuhl, Toralf Scharf, editors |
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Pubbl/distr/stampa |
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Heidelberg ; ; New York, : Springer, c2013 |
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ISBN |
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1-299-33609-4 |
3-642-32475-4 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (379 p.) |
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Collana |
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Nano-optics and nanophotonics, , 2192-1970 |
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Altri autori (Persone) |
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RockstuhlCarsten |
ScharfToralf |
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Disciplina |
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Soggetti |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Dielectric amorphous photonics materials and structures -- Photonic quasi-crystals -- Solar cells with scattering and nanostructures -- Disordered photonic crystals -- Light localization in dielectric media -- Amorphous plasmonics -- Fabrication methods -- Structural characterization techniques -- Numerical means to describe optics in amorphous media -- Analytical and quasi-analytical treatment -- Homogenization techniques and the problem of how to deal with different length scales -- Electromagnetic characterization techniques -- New physical (electromagnetic) phenomena emerging due to irregularities of nanostructures -- Implementing applications of fabricated structures -- Analogies to other branches of physics. |
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Sommario/riassunto |
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This book represents the first comprehensive overview over amorphous nano-optical and nano-photonic systems. Nanophotonics is a burgeoning branch of optics that enables many applications by steering the mould of light on length scales smaller than the wavelength with devoted nanostructures. Amorphous nanophotonics exploits self-organization mechanisms based on bottom-up approaches to fabricate nanooptical systems. The resulting structures presented in the book are characterized by a deterministic unit cell with tailored geometries; but their spatial arrangement is not controlled. Instead of periodic, the |
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structures appear either amorphous or random. The aim of this book is to discuss all aspects related to observable effects in amorphous nanophotonic material and aspects related to their design, fabrication, characterization and integration into applications. The book has an interdisciplinary nature with contributions from scientists in physics, chemistry and materials sciences and sheds light on the topic from many directions. |
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2. |
Record Nr. |
UNINA9910484396103321 |
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Titolo |
E-Learning and Games : 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers / / edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
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ISBN |
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Edizione |
[1st ed. 2017.] |
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Descrizione fisica |
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1 online resource (XIV, 308 p. 180 illus.) |
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Collana |
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Information Systems and Applications, incl. Internet/Web, and HCI, , 2946-1642 ; ; 10345 |
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Disciplina |
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Soggetti |
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Microcomputers |
Education - Data processing |
User interfaces (Computer systems) |
Human-computer interaction |
Application software |
Computer graphics |
Personal Computing |
Computers and Education |
User Interfaces and Human Computer Interaction |
Computer and Information Systems Applications |
Computer Graphics |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game. |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game. |
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