1.

Record Nr.

UNINA990008445360403321

Autore

Barbagallo, Francesco <1945- >

Titolo

L'azione parallela : storia e politica nell'Italia contemporanea / Francesco Barbagallo

Pubbl/distr/stampa

Napoli, : Liguori, 1990

ISBN

88-207-1955-X

Descrizione fisica

315 p. ; 22 cm

Collana

Strumenti , Scienze storiche ; 4

Disciplina

945.709

Locazione

SDI

bfs

Collocazione

SDI-KS 620

MAR / BAR 6

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia



2.

Record Nr.

UNINA9910484301603321

Titolo

Advances in Computer Games : 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers / / edited by H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H.H.L.M. Donkers

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006

ISBN

3-540-48889-8

Edizione

[1st ed. 2006.]

Descrizione fisica

1 online resource (XIV, 273 p.)

Collana

Theoretical Computer Science and General Issues, , 2512-2029 ; ; 4250

Altri autori (Persone)

HerikH. J. van den (Hendrik Jacob)

Disciplina

794.8/1526

Soggetti

Computer science

Computer science - Mathematics

Discrete mathematics

Numerical analysis

Mathematical statistics

Artificial intelligence

Algorithms

Computer Science

Discrete Mathematics in Computer Science

Numerical Analysis

Probability and Statistics in Computer Science

Artificial Intelligence

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibiliographical references and index.

Nota di contenuto

Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The



Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play.

Sommario/riassunto

This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.