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1. |
Record Nr. |
UNISA996465943903316 |
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Titolo |
Serious Games Development and Applications [[electronic resource] ] : Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Joao Madeiras Pereira |
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Pubbl/distr/stampa |
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Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011 |
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ISBN |
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Edizione |
[1st ed. 2011.] |
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Descrizione fisica |
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1 online resource (X, 147 p. 50 illus., 33 illus. in color.) |
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Collana |
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Image Processing, Computer Vision, Pattern Recognition, and Graphics ; ; 6944 |
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Disciplina |
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Soggetti |
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Computer graphics |
Optical data processing |
Artificial intelligence |
Education—Data processing |
Application software |
Computer Graphics |
Image Processing and Computer Vision |
Artificial Intelligence |
Computers and Education |
Information Systems Applications (incl. Internet) |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Intro -- Title -- Preface -- Organization -- Table of Contents -- Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments -- Introduction -- Eye Tracking Technologies for Virtual Reality Applications -- Depth-of-Field Rendering in Virtual Environments -- Gaze-Dependent Depth-of-Field Rendering -- Experimental Evaluation -- Participants -- Stimuli -- Experimental Procedure -- Results -- Discussion -- Conclusions and Future Work -- References -- Personalized Storytelling for Educational Computer Games -- Introduction -- Interactive Storytelling in Educational Settings -- An Adaptive, Educational Story Model -- Conclusions -- References -- |
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Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity -- Introduction -- Collaborative Learning -- Collaborative GBL -- Challenges of Collaborative GBL -- Knowledge Group Awareness Support in Collaborative GBL -- Description of the Collaborative KGA Tools -- Research Questions and Hypotheses -- Method -- General Research Design -- Game Design -- Game Play -- Methodology -- Participants -- Results -- Discussion -- References -- Virtual Location-Based Indoor Guide -- Introduction -- Previous Work -- Methodology -- 3D Environment Application -- Calibration -- Localization -- Alternative Data Sources -- Results -- Conclusions and Future Work -- References -- What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games -- Introduction -- Method -- Procedure -- Learning Assessment -- Post-Study Interviews -- Materials -- vLeader -- Activity Sheets -- Written Assessment Test -- Results -- Student Involvement -- Written Assessment -- In-Depth Interviews -- Discussion and Conclusion -- References -- Serious Game for Introductory Programming -- Introduction -- Related Works. |
The Mechanics -- Project Specification -- Proposed Core Mechanics -- The Implementation -- Server Package -- Client Package -- DOMjudge Package -- Tools Used -- Conclusions and Future Work -- References -- Game Design Evaluation Study for Student Integration -- Introduction -- Related Work -- Game Concept - Ideas and Requirements -- Game Concept - Design -- Proposed Game Levels -- Evaluation -- Conclusions and Future Work -- References -- Towards a Serious Game for Portuguese Learning -- Introduction -- REAP.PT -- Serious Gaming for Language Learning -- Our Approach -- Game Plan -- TARGET Platform -- Architecture -- Exercise Description -- Conclusions and Future Work -- References -- Serious Games: Are They Part of the Solution in the Domain of Cognitive Rehabilitation? -- Introduction -- Serious Games: Is What Is Beautiful, Good? -- Our Contribution: Attempting to Take Part of the Solution -- CARP-VR Architecture -- CARP-VR Player -- CARP-VR Editor -- Database -- Rehabilitation Environments -- Usability Testing -- Study 1 -- Study 2 -- Study 3 -- Conclusion -- References -- A Cloud Observational Learning System of Art Education via E-Learning in Taiwan -- Introduction -- Observational Learning -- Cloud Computing -- Painting Expression Ability -- Methodology -- Results and Discussion -- System Design -- Learning Performance -- References -- The Use of Integrative Framework to Support the Development of Competences -- Introduction -- Integrative Framework -- Knowledge Ecology -- Experience Management -- Cognitive Management -- Threshold Concepts -- Social Learning Communities -- TARGET Platform Overview -- The Duality of Individual and Social Learning -- The TARGET Learning Process -- Conclusions -- References -- A SUNNY DAY: Ann and Ron's World an iPad Application for Children with Autism -- Introduction -- Initial Research. |
Stage 1 of Investigation -- Stage 2 of Investigation -- Stage 3 of Investigation -- Game Concept -- Comparison of Applications for Autism -- Design Test -- Summary of Project -- References -- Ordsall Hall in Manchester: A Creative Game for Heritage Studies -- Motivation -- Serious, Educational or Creative? -- Knowledge Space -- References -- Author Index. |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal, in September 2011. |
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2. |
Record Nr. |
UNINA9910484110103321 |
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Autore |
Klann-Delius Gisela |
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Titolo |
Spracherwerb : Eine Einführung / / von Gisela Klann-Delius |
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Pubbl/distr/stampa |
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Stuttgart : , : J.B. Metzler : , : Imprint : J.B. Metzler, , 2016 |
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ISBN |
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Edizione |
[3rd ed. 2016.] |
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Descrizione fisica |
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1 online resource (VII, 224 S.) |
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Disciplina |
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Soggetti |
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Linguistics |
Language and education |
Linguistics, general |
Language Education |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Die Geschichte der Spracherwerbsforschung -- Das zu erklärende Phänomen -- Nativistische Konzeptionen des Erstspracherwerbs -- Kognitivistische Erklärungsmodelle -- Interaktionistische Erklärungsmodelle -- Anhang: Literaturverzeichnis, Personenregister. |
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Sommario/riassunto |
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Der Spracherwerb ist ein Phänomen, das die Philosophie sowie die Natur- und Geisteswissenschaften zu immer neuen Erklärungsansätzen gebracht hat. Dieser Band bietet eine allgemeine Einführung in die Problematik des Spracherwerbs und stellt die zentralen Erklärungsansätze vor. Die Autorin arbeitet die Kontroversen heraus und diskutiert sie im Zusammenhang mit empirischen Versuchen. - Für die dritte Auflage wurde der Band aktualisiert und um neuere Forschungsergebnisse sowie Literaturhinweise erweitert. |
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