|
|
|
|
|
|
|
|
1. |
Record Nr. |
UNINA9910484075403321 |
|
|
Titolo |
Intelligent technologies for interactive entertainment : first international conference, Intetain 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005 : proceedings / / Mark Maybury, Oliviero Stock, Wolfgang Wahlster (eds.) |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Berlin ; ; New York, N.Y., : Springer, 2005 |
|
|
|
|
|
|
|
ISBN |
|
3-540-31651-5 |
3-540-30509-2 |
|
|
|
|
|
|
|
|
Edizione |
[1st ed.] |
|
|
|
|
|
Descrizione fisica |
|
1 online resource (XVI, 344 p.) |
|
|
|
|
|
|
Collana |
|
Lecture notes in computer science ; ; 3814. Lecture notes in artificial intelligence |
|
|
|
|
|
|
|
|
Altri autori (Persone) |
|
MayburyMark T |
StockOliviero |
WahlsterWolfgang |
|
|
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
Soggetti |
|
Entertainment computing |
Interactive computer systems |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Note generali |
|
Bibliographic Level Mode of Issuance: Monograph |
|
|
|
|
|
|
Nota di bibliografia |
|
Includes bibliographical references and index. |
|
|
|
|
|
|
Nota di contenuto |
|
Long Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications -- Discovering the European Heritage Through the ChiKho Educational Web Game -- Squidball: An Experiment in Large-Scale Motion Capture and Game Design -- Generating Ambient Behaviors in Computer Role-Playing Games -- Telepresence Techniques for Controlling Avatar Motion in First Person Games -- Parallel Presentations for Heterogenous User Groups – An Initial User Study -- Performing Physical Object References with Migrating Virtual Characters -- AI-Mediated Interaction in Virtual Reality Art -- Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition -- AmbientBrowser: Web Browser for Everyday Enrichment -- Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides -- Drawings as Input for Handheld Game Computers -- Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans -- Interacting with a Virtual Rap Dancer -- Grounding Emotions in Human-Machine Conversational Systems -- Water, |
|
|
|
|