1.

Record Nr.

UNINA9910483917103321

Titolo

Entertainment Computing - ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings / / edited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015

ISBN

3-319-24589-9

Edizione

[1st ed. 2015.]

Descrizione fisica

583 s : ill

Collana

Information Systems and Applications, incl. Internet/Web, and HCI, , 2946-1642 ; ; 9353

Disciplina

790.20285

Soggetti

Microcomputers

User interfaces (Computer systems)

Human-computer interaction

Computer graphics

Interactive multimedia

Multimedia systems

Artificial intelligence

Personal Computing

User Interfaces and Human Computer Interaction

Computer Graphics

Media Design

Artificial Intelligence

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Computer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment.

Sommario/riassunto

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held



in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.