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Record Nr. |
UNINA9910483917103321 |
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Titolo |
Entertainment Computing - ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings / / edited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
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ISBN |
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Edizione |
[1st ed. 2015.] |
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Descrizione fisica |
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Collana |
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Information Systems and Applications, incl. Internet/Web, and HCI, , 2946-1642 ; ; 9353 |
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Disciplina |
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Soggetti |
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Microcomputers |
User interfaces (Computer systems) |
Human-computer interaction |
Computer graphics |
Interactive multimedia |
Multimedia systems |
Artificial intelligence |
Personal Computing |
User Interfaces and Human Computer Interaction |
Computer Graphics |
Media Design |
Artificial Intelligence |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Computer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment. |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held |
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in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment. |
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