1.

Record Nr.

UNISANNIOCAGE034322

Autore

Segneri, Paolo <1624-1694>

Titolo

Opere del padre Paolo Segneri della Compagnia di Gesù: distribuite in quattro tomi ...: tomo primo [-quarto]

Pubbl/distr/stampa

Venezia : nella stamperia Baglioni, 1742

Descrizione fisica

4 v. ; 4°

Collocazione

BPANTICO    C                       517

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Riferimenti: Catalogo Colectivo del Patrimonio Bibliografico Espanol, CCPB000118061-4

2.

Record Nr.

UNINA9910483748703321

Titolo

Algorithmic Game Theory : 9th International Symposium, SAGT 2016, Liverpool, UK, September 19–21, 2016, Proceedings / / edited by Martin Gairing, Rahul Savani

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2016

ISBN

3-662-53354-5

Edizione

[1st ed. 2016.]

Descrizione fisica

1 online resource (XI, 347 p. 38 illus.)

Collana

Information Systems and Applications, incl. Internet/Web, and HCI, , 2946-1642 ; ; 9928

Disciplina

519.3

Soggetti

Computer simulation

Electronic commerce

Computer science

Computers and civilization

Numerical analysis

Computer science - Mathematics

Mathematical statistics

Computer Modelling

e-Commerce and e-Business

Models of Computation

Computers and Society

Numerical Analysis



Probability and Statistics in Computer Science

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Computational Aspects of Games -- Congestion Games and Networks -- Matching and Voting -- Auctions and Markets -- Mechanism Design -- Abstracts.

Sommario/riassunto

This book constitutes the refereed proceedings of the 9th International Symposium on Algorithmic Game Theory, SAGT 2016, held in Liverpool, UK, in September 2016. The 26 full papers presented together with 2 one-page abstracts were carefully reviewed and selected from 62 submissions. The accepted submissions cover various important aspects of algorithmic game theory such as computational aspects of games, congestion games and networks, matching and voting, auctions and markets, and mechanism design.