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1. |
Record Nr. |
UNISANNIOCAGE034322 |
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Autore |
Segneri, Paolo <1624-1694> |
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Titolo |
Opere del padre Paolo Segneri della Compagnia di Gesù: distribuite in quattro tomi ...: tomo primo [-quarto] |
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Pubbl/distr/stampa |
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Venezia : nella stamperia Baglioni, 1742 |
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Descrizione fisica |
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Collocazione |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Riferimenti: Catalogo Colectivo del Patrimonio Bibliografico Espanol, CCPB000118061-4 |
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2. |
Record Nr. |
UNINA9910483748703321 |
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Titolo |
Algorithmic Game Theory : 9th International Symposium, SAGT 2016, Liverpool, UK, September 19–21, 2016, Proceedings / / edited by Martin Gairing, Rahul Savani |
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Pubbl/distr/stampa |
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Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2016 |
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ISBN |
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Edizione |
[1st ed. 2016.] |
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Descrizione fisica |
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1 online resource (XI, 347 p. 38 illus.) |
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Collana |
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Information Systems and Applications, incl. Internet/Web, and HCI, , 2946-1642 ; ; 9928 |
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Disciplina |
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Soggetti |
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Computer simulation |
Electronic commerce |
Computer science |
Computers and civilization |
Numerical analysis |
Computer science - Mathematics |
Mathematical statistics |
Computer Modelling |
e-Commerce and e-Business |
Models of Computation |
Computers and Society |
Numerical Analysis |
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Probability and Statistics in Computer Science |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Computational Aspects of Games -- Congestion Games and Networks -- Matching and Voting -- Auctions and Markets -- Mechanism Design -- Abstracts. |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the 9th International Symposium on Algorithmic Game Theory, SAGT 2016, held in Liverpool, UK, in September 2016. The 26 full papers presented together with 2 one-page abstracts were carefully reviewed and selected from 62 submissions. The accepted submissions cover various important aspects of algorithmic game theory such as computational aspects of games, congestion games and networks, matching and voting, auctions and markets, and mechanism design. |
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