1.

Record Nr.

UNINA9910483524403321

Autore

Nicoll Benjamin

Titolo

The Unity Game Engine and the Circuits of Cultural Software / / by Benjamin Nicoll, Brendan Keogh

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Palgrave Pivot, , 2019

ISBN

3-030-25012-1

Edizione

[1st ed. 2019.]

Descrizione fisica

1 online resource (128 pages)

Disciplina

794.81525

306.46

Soggetti

Culture

Technology

Multimedia systems

Computer games—Programming

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Sommario/riassunto

Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and



students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.