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1. |
Record Nr. |
UNINA9910480598103321 |
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Titolo |
Infinite-dimensional representations of 2-groups / / John C. Baez [and three others] |
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Pubbl/distr/stampa |
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Providence, Rhode Island : , : American Mathematical Society, , 2011 |
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©2011 |
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ISBN |
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Descrizione fisica |
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1 online resource (120 p.) |
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Collana |
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Memoirs of the American Mathematical Society, , 0065-9266 ; ; Volume 219, Number 1032 |
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Disciplina |
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Soggetti |
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Representations of groups |
Categories (Mathematics) |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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"September 2012, Volume 219, Number 1032 (end of volume)." |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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""Contents""; ""Abstract""; ""Chapter 1. Introduction""; ""1.1. 2-Groups""; ""1.2. 2-Vector spaces""; ""1.3. Representations""; ""1.4. Applications""; ""1.5. Plan of the book""; ""Acknowledgments""; ""Chapter 2. Representations of 2-Groups""; ""2.1. From groups to 2-groups""; ""2.2. From group representations to 2-group representations""; ""Chapter 3. Measurable Categories""; ""3.1. From vector spaces to 2-vector spaces""; ""3.2. Categorical perspective on 2-vector spaces""; ""3.3. From 2-vector spaces to measurable categories""; ""Chapter 4. Representations on Measurable Categories"" |
""4.1. Main results""""4.2. Invertible morphisms and 2-morphisms in ""; ""4.3. Structure theorems""; ""4.4. Equivalence of representations and of intertwiners""; ""4.5. Operations on representations""; ""4.6. Reduction, retraction, and decomposition""; ""Chapter 5. Conclusion""; ""Appendix A. Tools from Measure Theory""; ""A.1. Lebesgue decomposition and Radon-Nikodym derivatives""; ""A.2. Geometric mean measure""; ""A.3. Measurable groups""; ""A.4. Measurable -spaces""; ""Bibliography"" |
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2. |
Record Nr. |
UNINA9910682589503321 |
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Autore |
Bass Julian Michael |
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Titolo |
Agile Software Engineering Skills / / by Julian Michael Bass |
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Pubbl/distr/stampa |
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ISBN |
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Edizione |
[1st ed. 2023.] |
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Descrizione fisica |
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1 online resource (328 pages) |
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Disciplina |
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Soggetti |
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Software engineering |
Business information services |
Computers |
Professions |
Software Engineering |
IT in Business |
The Computing Profession |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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1 Introduction and Principles Part I People Part II Product Part III Process, Tools and Automation Part IV Advanced Skills A Research Methods B Further Reading |
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Sommario/riassunto |
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This textbook is about working in teams to create functioning software. It covers skills in agile software development methods, team working, version control and continuous integration and shows readers how to apply some of the latest ideas from lean, agile and Kanban. Part I, which focuses on People, describes various project roles and the skills needed to perform each role. This includes members of self-organizing teams, scrum masters, product owners and activities for managing other stakeholders. The skills needed to create Product artefacts are detailed in Part II. These include skills to create agile requirements, architectures, designs as well as development and security artefacts. The agile development Process to coordinate with co-workers is described in Part III. It introduces the skills needed to facilitate an incremental process and to use software tools for version control and |
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automated testing. Eventually some moreadvanced topics are explained in Part IV. These topics include large projects comprising multiple cooperating teams, automating deployment, cloud software services, DevOps and evolving live systems. This textbook addresses significant competencies in the IEEE/ACM Computing Curricula Task Force 2020. It includes nearly 100 exercises for trying out and applying the skills needed for agile software development. Hints, tips and further advice about tackling the exercises are presented at the end of each chapter, and a case study project, with downloadable source code from an online repository, integrates the skills learned across the chapters. In addition, further example software projects are also available there. This way, the book provides a hands-on guide to working on a development project as part of a team, and is inspired by the needs of early career practitioners as well as undergraduate software engineering and computer science students. |
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