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Record Nr. |
UNINA9910463826303321 |
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Autore |
Knoblich Aniela |
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Titolo |
Antikenkonfigurationen in der deutschsprachigen Lyrik nach 1990 / / Aniela Knoblich |
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Pubbl/distr/stampa |
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Berlin, [Germany] ; ; Boston, [Massachusetts] : , : Walter de Gruyter GmbH, , 2014 |
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©2014 |
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ISBN |
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Descrizione fisica |
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1 online resource (396 p.) |
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Collana |
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Spectrum Literaturwissenschaft/ Spectrum Literature : Komparatistische Studien/Comparative Studies, , 1860-210x ; ; Band 44 |
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Classificazione |
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Disciplina |
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Soggetti |
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German poetry - 20th century - History and criticism |
German poetry - Classical influences |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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Frontmatter -- Inhaltsverzeichnis -- Danksagung -- Einleitung: Antikes in der deutschsprachigen Lyrik seit den 1990er Jahren -- I. Quelle, Palimpsest und Ostrakon: Poetische Bilder und poetologische Konzepte von Intertextualität -- II. Wiedergeben, nachzeichnen und retten: Neue Übersetzungen antiker Lyrik -- III. Verse, Strophen und Zyklen: Antike Formen in der Gegenwartslyrik -- IV. Großstadt, Exil und Hotel: Poetische Standortbestimmungen -- V. Dichterbilder: Spannungsfelder zwischen Inspiration und Gelehrsamkeit -- VI Resümee -- Siglenverzeichnis -- Quellen- und Literaturverzeichnis |
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Sommario/riassunto |
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Homer, Sappho, Horaz, Catull und viele andere antike Autoren werden in der deutschsprachigen Lyrik seit den 1990er Jahren neu entdeckt, ,recycelt' und weitergeschrieben. An vier besonders profilierten Lyrikern - eine davon eine Lyrikerin: Durs Grünbein, Thomas Kling, Barbara Köhler und Raoul Schrott - zeigt Aniela Knoblich, wie Literatur der griechisch-römischen Antike in der Gegenwartslyrik re-präsentiert wird und mit welchen poetologischen Ideen die verschiedenen Formen des Rückgriffs auf die Antike verbunden sind. Schwerpunkte der Untersuchung sind Intertextualitätskonzepte, poetische Übersetzungen, poetische Formen, Semantisierungen des geographischen Raums und |
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poetische Selbstinszenierungen. Dadurch entsteht ein facettenreiches Gesamtbild der Antikenbezüge in der deutschen Gegenwartslyrik, bei dem close readings einzelner Gedichte und weiterreichende literarhistorische Kontextualisierungen einander wechselseitig beleuchten. |
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2. |
Record Nr. |
UNINA9910464785103321 |
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Autore |
Naas Paul |
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Titolo |
Autodesk maya 2014 [[electronic resource] ] : essentials / / Paul Naas |
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Pubbl/distr/stampa |
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Indianapolis, Ind., : Sybex ; , : Autodesk, c2013 |
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ISBN |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (306 p.) |
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Disciplina |
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Soggetti |
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Computer animation |
Computer graphics |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di contenuto |
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Contents; Introduction; Chapter 1: Understanding the Maya Interface; Exploring Interface Elements; Moving Views and Manipulating Objects; Using Maya Windows and Menus; Setting Preferences; Getting Help; Chapter 2: Creating Your First Animation; Using Good Scene-File Management; Creating and Animating a Bouncing Ball; Refining Movement in the Graph Editor; Using Animation Principles to Improve Your Work; Creating a Playblast of Your Animation; Chapter 3: Modeling with Polygons, Part 1; Understanding Polygons; Constructing a Good Model; Getting Started and Using the Main Modeling Tools |
Box Modeling and Building a CharacterChapter 4: Modeling with Polygons, Part 2; Creating Edge Loops; Adjusting Vertices, Polygons, and Edges, and Adding Details; Chapter 5: Modeling with Polygons, Part 3; Refining and Cleaning Up; Mirroring Your Model; Deleting History; Chapter 6: Surfacing Your Character; Creating a Surface; Laying Out UVs; Texture Mapping; Chapter 7: Getting Bent Out of Shape: Blend Shapes; Understanding Blend Shapes and How They Work; Creating |
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Deformers for Your Character; Setting Up the Blend Shape Interface; Chapter 8: Dem Bones: Setting Up Your Joint System |
Understanding How Joints WorkBuilding Joint Chains; Putting It All Together; Putting It to Use: Connecting the Joints to Your Model; Chapter 9: Weighting Your Joints; Understanding Joint Weighting and Why It's Important; Adjusting Weights; Chapter 10: Rigging Your Character; Understanding Basic Rigging Concepts; Setting Up the Leg Controls; Setting Up the Torso Control; Setting Up the Character Control; Creating a Custom Shelf; Chapter 11: Setting the Scene: Creating an Environment; Building a Room; Building Props; Chapter 12: Making It Move: Animating Your Character |
Setting Up Maya for AnimationAnimating Your Character; Chapter 13: Let There Be Light: Lighting Your Shot; Understanding the Three-Point Lighting System; Using the Maya Lights; Lighting Your Scene; Performing Light Linking; Chapter 14: Rendering and Compositing Your Scene; Making 2D Images Out of 3D Scenes; Performing Compositing; APPENDIX A |
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Sommario/riassunto |
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The premiere book on getting started with Maya 2014 Whether you're just beginning, or migrating from another 3D application, this step-by-step guide is what you need to get a good working knowledge of Autodesk Maya 2014. Beautifully illustrated with full-color examples and screenshots, Autodesk Maya 2014 Essentials explains the basics of Maya as well as modeling, texturing, animating, setting a scene, and creating visual effects. You'll absorb important concepts and techniques, and learn how to confidently use Maya tools the way professionals do. Each chapter includes fun and challenging hand |
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