1.

Record Nr.

UNINA9910464173803321

Autore

Valenza Enrico

Titolo

Blender cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the cycles rendering engine with blender / / Enrico Valenza ; cover image by Enrico Valenza

Pubbl/distr/stampa

Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015

©2015

ISBN

1-78439-992-2

Edizione

[Third edition.]

Descrizione fisica

1 online resource (400 p.)

Collana

Community Experience Distilled

Disciplina

006.693

Soggetti

Computer animation

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groups

Chapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material

Creating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a



rusty metal material with procedurals; Creating a wood material with procedurals; Chapter 5: Creating Complex Natural Materials in Cycles; Introduction; Creating an ocean material using procedural textures; Creating underwater environment materials; Creating a snowy mountain landscape with procedurals; Creating a realistic Earth as seen from space; Chapter 6: Creating More Complex Man-made Materials; Introduction; Creating cloth materials with procedurals

Creating a leather material with proceduralsCreating a synthetic sponge material with procedurals; Creating a spaceship hull shader; Chapter 7: Subsurface Scattering in Cycles; Introduction; Using the Subsurface Scattering shader node; Simulating Subsurface Scattering in Cycles using the Translucent shader; Simulating Subsurface Scattering in Cycles using the Vertex Color tool; Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node; Creating a fake Subsurface Scattering node group; Chapter 8: Creating Organic Materials; Introduction

Creating an organic-looking shader with proceduralsCreating a wasp-like chitin material with procedural textures; Creating a beetle-like chitin material with procedural textures; Creating tree shaders - the bark; Creating tree shaders - the leaves; Creating a layered human skin material in Cycles; Creating fur and hair; Creating a gray alien skin material with procedurals; Chapter 9: Special Materials; Introduction; Using Cycles volume materials; Creating a cloud volumetric material; Creating a fire and smoke shader; Creating a shadeless material in Cycles

Creating a fake immersion effect material

Sommario/riassunto

This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.



2.

Record Nr.

UNINA9910450079103321

Titolo

Service quality [[electronic resource] ] : crossing boundaries / / guest editor, Steve Tax

Pubbl/distr/stampa

Bradford, England, : Emerald Group Publishing, c2003

ISBN

1-280-51182-6

9786610511822

1-84544-560-0

Descrizione fisica

1 online resource (80 p.)

Collana

Managing service quality ; ; v.13, no. 2

Altri autori (Persone)

TaxSteve

Disciplina

658.8/12

Soggetti

Quality control

Service industries - Management

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

Contents; Abstracts & keywords; Guest editorial; Emotional intelligence; Communicating a quality position in service delivery; To fade or not to fade?; Calculating the value of customers' referrals; Understanding the service profit chain in Latin America; Quality in the work environment; Creating strategies for managing evolving customer service;

Sommario/riassunto

The 8th Quality in Services Conference(QUIS 8) hosted by the Faculty of Business at the University of Victoria had as its core theme Service Quality: Crossing Boundaries.This theme was chosen for the following reasons:. This edition of the conference reflected for the first time in QUIS's rich history that the conference was held outside of its US and Swedish roots.



3.

Record Nr.

UNINA9910555188103321

Autore

Bai Ying

Titolo

SQL Server Database Programming with Visual Basic. NET : Concepts, Designs and Implementations

Pubbl/distr/stampa

Newark : , : John Wiley & Sons, Incorporated, , 2020

©2020

ISBN

1-119-60860-0

1-119-60851-1

Descrizione fisica

1 online resource

Altri autori (Persone)

BaiYing <1956->

Soggetti

Client/server computing

Database management

Visual Basic (Computer program language)

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia