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Record Nr. |
UNINA9910464173803321 |
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Autore |
Valenza Enrico |
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Titolo |
Blender cycles : materials and textures cookbook : over 40 practical recipes to create stunning materials and textures using the cycles rendering engine with blender / / Enrico Valenza ; cover image by Enrico Valenza |
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Pubbl/distr/stampa |
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Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015 |
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©2015 |
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ISBN |
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Edizione |
[Third edition.] |
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Descrizione fisica |
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1 online resource (400 p.) |
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Collana |
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Community Experience Distilled |
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Disciplina |
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Soggetti |
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Computer animation |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Overview of Materials in Cycles; Introduction; Material nodes in Cycles; Procedural textures in Cycles; Setting the World material; Creating a mesh-light material; Using volume materials; Using displacement; Chapter 2: Managing Cycles Materials; Introduction; Preparing an ideal Cycles interface for material creation; Naming materials and textures; Creating node groups; Grouping nodes under frames for easier reading; Linking materials and node groups |
Chapter 3: Creating Natural Materials in CyclesIntroduction; Creating a rock material using image maps; Creating a rock material using procedural textures; Creating a sand material using procedural textures; Creating a simple ground material using procedural textures; Creating a snow material using procedural textures; Creating an ice material using procedural textures; Chapter 4: Creating Man-made Materials in Cycles; Introduction; Creating a generic plastic material; Creating a Bakelite material; Creating an expanded polystyrene material; Creating a clear (glassy) polystyrene material |
Creating a rubber materialCreating an antique bronze material with procedurals; Creating a multipurpose metal node group; Creating a |
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