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1. |
Record Nr. |
UNINA9910462282703321 |
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Autore |
Bacone Victor Kuller |
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Titolo |
Blender Game Engine [[electronic resource] ] : beginner's guide / / Victor Kuller Bacone |
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Pubbl/distr/stampa |
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Birmingham, : Packt Publishing, 2012 |
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ISBN |
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1-283-63733-2 |
1-84951-703-7 |
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Descrizione fisica |
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1 online resource (207 p.) |
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Disciplina |
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Soggetti |
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Computer animation |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Things You Need to Know; Things you need, and things you don't; Time for action - start using the BGE; Exploring the interface of the Logic Editor's; Time for action - exploring the logic bricks world; Time for action - moving the cube; Summary; Chapter 2: Your Characters; An example - save the whale!; How to create a library; Time for action - downloading models from the Internet; Importing other files into Blender; Time for action - cleaning up the model in Blender |
Involving enemies in the gameTime for action - appending the enemy; Creating a meeting point; Time for action - making the enemy follow a path; Summary; Chapter 3: The First Level; Block out a level environment; Time for action - creating the scene; Creating a player view; Time for action - renaming the scene; Defining the boundaries; Time for action - closing the entry point; Marking the end of level; Time for action - opening the end point; Summary; Chapter 4: Collisions; Respawning the character; Time for action - returning to the original position; Creating trap doors |
Time for action - moving the blocks of iceReal-time motion; Time for action - rolling objects; Creating looped actions; Time for action - making waves; Summary; Chapter 5: Gameplay; Growing the character; Time for action - counting; Creating a life indicator bar; Time for action |
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- decreasing life; Creating a counter of items collected; Time for action - collecting; Creating a map of the level we play; Time for action - overlaying something like a map; Changing the camera view; Time for action - view 1, 2, 3; Moving to another layer; Time for action - throwing things; Summary |
Chapter 6: Liven up Your World!Animate the character; Time for action - moving the whale's tail; Making the environment come alive; Time for action - creating sounds and music; Animate your enemies; Time for action - animating the hunter; Make your own game; Time for action - making the hunter shoot; Summary; Chapter 7: Game Menu Screens; Making titles; Time for action - creating your first game title; Creating simple buttons; Time for action - using the up or down options; Making an externally executable game; Time for action - exporting your game; Summary; Chapter 8: Publishing Your Game |
Playing your game on the WebTime for action - using the Burster plug-in; Making some trailers; Time for action - recording it; Creating something more; Time for action - updating your game; Summary; Appendix: Pop Quiz Answers; Index |
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Sommario/riassunto |
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The non-programmer's guide to creating 3D video games |
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2. |
Record Nr. |
UNINA9910786037803321 |
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Autore |
Cap Piotr |
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Titolo |
Legitimisation in political discourse [[electronic resource] ] : a cross-disciplinary perspective on the modern US war rhetoric / / by Piotr Cap |
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Pubbl/distr/stampa |
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Newcastle upon Tyne, U.K., : Cambridge Scholars Pub., 2010 |
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ISBN |
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Edizione |
[2nd rev. ed.] |
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Descrizione fisica |
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1 online resource (190 p.) |
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Disciplina |
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306.44 |
355.001/4 |
355.0014 |
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Soggetti |
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War on Terrorism, 2001-2009 |
Iraq War, 2003-2011 |
Rhetoric - Political aspects - United States |
English language - United States - Rhetoric |
Discourse analysis - United States |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references (p. [159]-170) and index. |
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Nota di contenuto |
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TABLE OF CONTENTS; PREFACE TO THE 2ND EDITION; CHAPTER ONE; CHAPTER TWO; CHAPTER THREE; CHAPTER FOUR; CHAPTER FIVE; CHAPTER SIX; BIBLIOGRAPHY; INDEX |
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Sommario/riassunto |
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How did the G. W. Bush administration manage to persuade Americans to go to war in Iraq in March 2003? How was this intervention, and the global campaign named as "war-on-terror," legitimised linguistically? This book shows that the best legitimisation effects in political discourse are accomplished through the use of "proximization"-a cognitive-rhetorical strategy that draws on the speaker's ability to present events as directly and increasingly affecting the addressee, usually in a negative... |
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