1.

Record Nr.

UNINA9910462246603321

Titolo

The video game industry : formation, present state, and future / / edited by Peter Zackariasson and Timothy L. Wilson

Pubbl/distr/stampa

New York, N.Y. : , : Routledge, , 2012

ISBN

1-283-58570-7

9786613898159

1-136-25825-6

0-203-10649-0

Edizione

[1st ed.]

Descrizione fisica

1 online resource (271 p.)

Collana

RIOT! Routledge studies in innovation, organization and technology ; ; 24

Altri autori (Persone)

WilsonTimothy L

ZackariassonPeter <1972->

Disciplina

338.4/77948

Soggetti

Video games industry - History

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index.