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1. |
Record Nr. |
UNINA9910464046803321 |
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Autore |
van Pul Sergio |
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Titolo |
Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / / Sergio van Pul, Jessica Chiang |
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Pubbl/distr/stampa |
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Birmingham, England : , : Packt Publishing Ltd, , 2014 |
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©2014 |
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ISBN |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (330 p.) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Computer games - Programming |
Computer programming |
Scratch (Computer program language) |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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"Cool projects that will push your skills to the limit"--Cover. |
Includes index. |
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Nota di contenuto |
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Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Blowing Things Up!; Mission briefing; Creating a new project; Starting scripts; Adding targets; Creating a parabolic shot; Creating a landscape; Mission accomplished; Hotshot challenges; Project 2: Beating Back the Horde; Mission briefing; Creating a background; Creating enemies; Creating cannons; Fighting back; Increasing the horde; Adding a base; Limiting resources; Winning the game; Mission accomplished; Hotshot challenges; Project 3: Start Your Engines |
Mission briefingDrawing a racetrack; Creating a kart; Building keyboard controls; Using a collision mask; Dealing with collision events; Adding a second player; Finishing the game; Mission accomplished; Hotshot challenges; Project 4: Space Age; Mission briefing; Starting with the starter project; Adding scripts to Spaceship; Updating enemy sprites; Adding scripts to Spaceship Ammo and Enemy Ammo; Adding scripts to Shield and Shield Life; Meeting your Game Manager; Adding levels - three simple steps; Mission accomplished; Hotshot challenges; Project |
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5: Shoot 'Em Up; Mission briefing |
Creating a player characterCreating an enemy; Adding enemy patterns; Shooting those baddies!; Creating background images; Using parallax scrolling to simulate depth; Adding scores and power-ups; Tweaking and balancing; Mission accomplished; Hotshot challenges; Project 6: Building a Worthy Boss; Mission briefing; Sending a message; Adding a test script; Creating the boss; Creating attack pattern 1; Creating attack pattern 2; Creating attack pattern 3; Making the boss more impressive; Defeating the boss; Mission accomplished; Hotshot challenges; Project 7: Creating a Level Editor |
Mission briefingPlanning the level map; Drawing the level tiles; Preparing the tiles in Scratch; Creating a level generator; Creating a character; Creating a goal; Adding a bomb item; Adding the bomb effects; Mission accomplished; Hotshot challenge; Project 8: Dungeon Crawl; Mission briefing; Adding a knight; Adding a ghost; Creating a sword; Creating a bow and arrow; Tying up loose ends; Mission accomplished; Hotshot challenges; Project 9: Hunger Run; Mission briefing; Understanding scrolling; Adding scripts to the brick sprite; Adding scripts to the food sprite |
Adding scripts to the player spriteAdding scripts to the Game Manager sprite; Tweaking the game; Mission accomplished; Hotshot challenges; Project 10: Sprites with Characters; Mission briefing; Building the robot wireframe; Coloring it metallic; Performing final adjustments; Animating; Parting with a few tips; Mission accomplished; Hotshot challenges; Appendix: The New Scratch Interface; Mission briefing; Website overview; Creating an account and logging in; The Scratch editor layout; Creating and importing sprites; New script block categories; Saving and loading projects |
Sharing with the backpack feature |
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Sommario/riassunto |
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An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment.If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you don't have much previous experience with the software. If you want to become a video game designer, this book is an easy- to- use and friendly guide about the world of i |
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2. |
Record Nr. |
UNINA9910461489003321 |
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Titolo |
Ancient forgiveness / / edited by Charles L. Griswold, David Konstan [[electronic resource]] |
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Pubbl/distr/stampa |
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Cambridge : , : Cambridge University Press, , 2012 |
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ISBN |
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1-107-22274-5 |
1-139-17912-8 |
1-280-77342-1 |
9786613684196 |
1-139-18862-3 |
1-139-18502-0 |
1-139-18271-4 |
1-139-18734-1 |
1-139-18993-X |
0-511-97865-0 |
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Descrizione fisica |
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1 online resource (xv, 260 pages) : digital, PDF file(s) |
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Disciplina |
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Soggetti |
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Forgiveness |
Forgiveness - Religious aspects - Christianity |
Forgiveness - Religious aspects - Judaism |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Title from publisher's bibliographic system (viewed on 05 Oct 2015). |
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Nota di bibliografia |
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Includes bibliographical references (p. 237-252) and index. |
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Nota di contenuto |
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; I. The territory philosophically considered -- What is forgiveness? / Adam Morton -- ; II. Forgiveness among the Greeks -- Assuaging rage : remorse, repentance, and forgiveness in the classical world / David Konstan -- Achilles, Psammenitus, and Antigone : forgiveness in Homer and beyond / Page duBois -- All in the family : forgiveness and reconciliation in new comedy / Kathryn Gutzwiller -- ; III. Forgiveness among the Romans -- The anger of tyrants and the forgiveness of kings / Susanna Morton Braund -- Gender and forgiveness in the early Roman empire / Kristina Milnor -- "To forgive is divine" : gods as models of forgiveness in late republican and early imperial Rome / Zsuzsanna Várhelyi -- ; IV. Judaic and Christian forgiveness -- Mercy, |
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repentance, and forgiveness in ancient Judaism / Michael L. Morgan -- A man had two sons : the question of forgiveness in Luke 15 / Peter S. Hawkins -- Jesus' conditional forgiveness / Jennifer Wright Knust -- Forgiveness in patristic philosophy : the importance of repentance and the centrality of grace / Ilaria L.E. Ramelli -- Forgiveness and perfection : Maimonides, Aquinas, and medieval departures from Aristotle / Jonathan Jacobs. |
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Sommario/riassunto |
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In this book, eminent scholars of classical antiquity and ancient and medieval Judaism and Christianity explore the nature and place of forgiveness in the pre-modern Western world. They discuss whether the concept of forgiveness, as it is often understood today, was absent, or at all events more restricted in scope than has been commonly supposed, and what related ideas (such as clemency or reconciliation) may have taken the place of forgiveness. An introductory chapter reviews the conceptual territory of forgiveness and illuminates the potential breadth of the idea, enumerating the important questions a theory of the subject should explore. The following chapters examine forgiveness in the contexts of classical Greece and Rome; the Hebrew Bible, the Talmud, and Moses Maimonides; and the New Testament, the Church Fathers, and Thomas Aquinas. |
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