1.

Record Nr.

UNINA9910460647203321

Titolo

The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding

Pubbl/distr/stampa

Cambridge, Massachusetts : , : MIT Press, , [2014]

[Piscataqay, New Jersey] : , : IEEE Xplore, , [2015]

ISBN

0-262-32572-1

0-262-32571-3

Descrizione fisica

1 online resource (ix, 687 pages) : illustrations

Disciplina

306.4/87

Soggetti

Games - Social aspects

Play - Social aspects

Creative ability - Social aspects

Social psychology

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump /



Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal.

Sommario/riassunto

What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as "gamification." As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture.Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this "gameful world"? Can game design energize society and individuals, or will algorithmicincentive systems become our new robot overlords?In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture -- including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.



2.

Record Nr.

UNINA9910466897203321

Autore

Marsh Graeme

Titolo

The complete guide to training with free weights / / Graeme Marsh

Pubbl/distr/stampa

London : , : Bloomsbury, , [2008]

©2008

ISBN

1-4081-9550-X

1-4081-9551-8

Edizione

[1st ed.]

Descrizione fisica

1 online resource (169 pages)

Disciplina

613.713

Soggetti

Weight training

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Intro -- Title page -- Dedication -- Table of Contents -- PART ONE -- 1 Getting started -- 2 Equipment -- 3 Safety -- PART TWO -- 4 Upper body exercises -- 5 Lower body exercises -- 6 Total body exercises - an introduction to the Olympic lifts -- PART THREE -- 7 Programme design part 1 - understanding reps, sets, tempo, rest and planning for success -- 8 Programme design part 2 - spice up your sets and reps -- 9 Programme design part 3 - planning your training -- 10 Sample workouts - fat loss, muscle gain and relative strength -- 11 Closing thoughts -- Bibliography -- Glossary -- Acknowledgements -- Also Available -- eCopyright.

Sommario/riassunto

A key title in the successful Complete Guides series, this is the definitive text on using free weights for strength, conditioning and flexibility training.  Free weights are the simplest and most effective pieces of equipment and are found in every gym and many homes. The benefits of their use - as opposed to fixed-weight machines - are becoming increasingly appreciated in the fitness industry, and include:    saving money on gym membership with home workouts a wider range of exercises exercises working more muscles than fixed machines for a quicker workout avoiding over-training single muscle groups, which can lead to strength imbalances better co-ordination and core stability In addition to a variety of exercises, the book will also contain sample



programmes, tips on technique, and exercises for specific sports, ages and body types.