1.

Record Nr.

UNINA9910460518503321

Titolo

Early American technology : making and doing things from the colonial era to 1850 / / edited by Judith A. McGaw

Pubbl/distr/stampa

Chapel Hill : , : Published for the Omohundro Institute of Early American History and Culture, Williamsburg, Virginia, by the University of North Carolina Press, , [1994]

©1994

ISBN

0-8078-3998-1

1-4696-1140-6

Descrizione fisica

1 online resource (495 p.)

Collana

Published for the Omohundro Institute of Early American History and Culture, Williamsburg, Virginia

Disciplina

303.48/3/0973

Soggetti

Technology - United States - History - 18th century

Technology - United States - History - 19th century

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (pages 358-460) and index.

Nota di contenuto

Cover; Contents; Preface; Introduction: The Experience of Early American Technology; Technology in Early America: A View from the 1990's; The Exhilaration of Early American Technology: An Essay; Lost, Hidden, Obstructed, and Repressed: Contraceptive and Abortive Technology in the Early Delaware Valley; ""Publick Service"" versus ""Mans Properties"": Dock Creek and the Origins of Urban Technology in Eighteenth-Century Philadelphia; Inconsiderable Progress: Commercial Brewing in Philadelphia before 1840

Laying Foods By: Gender, Dietary Decisions, and the Technology of Food Preservation in New England Households, 1750-1850 Roads Most Traveled: Turnpikes in Southeastern Pennsylvania in the Early Republic; Custom and Consequence: Early Nineteenth-Century Origins of the Environmental and Social Costs of Mining Anthracite; A Patent Transformation: Woodworking Mechanization in Philadelphia, 1830-1856; ""So Much Depends upon a Red Wheelbarrow"": Agricultural Tool Ownership in the Eighteenth-Century Mid-Atlantic; Books on Early American Technology, 1966-1991



Appendix: Brooke Hindle's pre-1966 Bibliography Index;  Notes on the Contributors

2.

Record Nr.

UNINA9910299918003321

Titolo

Advances in Human Factors in Wearable Technologies and Game Design : Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA / / edited by Tareq Ahram, Christianne Falcão

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018

ISBN

3-319-60639-5

Edizione

[1st ed. 2018.]

Descrizione fisica

1 online resource (XI, 268 p. 115 illus.)

Collana

Advances in Intelligent Systems and Computing, , 2194-5357 ; ; 608

Disciplina

610.28

Soggetti

Biomedical engineering

User interfaces (Computer systems)

Artificial intelligence

Computational intelligence

Biomedical Engineering and Bioengineering

User Interfaces and Human Computer Interaction

Artificial Intelligence

Computational Intelligence

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references at the end of each chapters and index.

Nota di contenuto

A wearable flexible sensor network platform for the analysis of different sport movements -- Emotion recognition using physiological signals: Laboratory vs. wearable sensors -- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind -- A step in the right direction – privacy concerns and perceived sensitivity of fitness trackers -- Development of customized orthotics based on lower-leg anthropometric data and task -- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic --



Real-time eye-interaction system developed with eye tracking glasses and motion capture -- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling -- The pressure comfort sensation of female’s body parts caused by compression garment -- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device -- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China -- Game design for students: Teaching as a whole context -- Gaming as a driver for social behavior change for sustainability. .

Sommario/riassunto

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.